My characters are exploring an abandoned monument. It is trapped and warded, and all doors are Arcane Locked. There are no creatures, but the adventure is time sensitive: they have four hours to loot it and find the artifact before the enemy shows up. In the interest of my own sanity as DM, I keep track of time in ten minute increments. I give rough estimates of each room search, gathering treasure, looking around, etc as taking ten minutes. For example, theres a room with a fountain that Hastes when drunk from, so when they were fooling around, sticking sticks in, sipping, etc I just said it was ten minutes.
So my problem is that I don't know how to make the locked doors aspect of it interesting. I don't feel like I should make it take more time, cuz that means that I would have to either say that it takes ten minutes to unlock a door, or else keep more fine details of time passage. Since there isn't a monster or enemy on the other side of a door, there's no penalty for not kicking it open on the first try. Also, there's no penalty for failing ("uh, you sprained your ankle," "uh, you broke your lock picks")
Ideas...?
So my problem is that I don't know how to make the locked doors aspect of it interesting. I don't feel like I should make it take more time, cuz that means that I would have to either say that it takes ten minutes to unlock a door, or else keep more fine details of time passage. Since there isn't a monster or enemy on the other side of a door, there's no penalty for not kicking it open on the first try. Also, there's no penalty for failing ("uh, you sprained your ankle," "uh, you broke your lock picks")
Ideas...?