D&D 5E How To Model The Wandering Swordmaster

Honestly, the way the D&D game is built, wandering swordsfolk picking up new knacks, skills and tricks is built into the leveling system, and the gaining of those knacks is built into the downtime or backstory of the game. For in-game learning of this nature Boons and Patrons would probably best emulate the extra tricks the character picks up.

Games that don't have a leveling structure (say, GURPS or 7th Sea), or a very wide open way of building characters by accumulated skill points would better model a swordsman whose picked up knacks from various teachers or whatnot organically in the game.
 

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Why not have a feat? Granted, 5e feats are worth more than prior editions, but they can be bundled into a few special maneuvers. You could have awesome Inigo Montoya as a first level PC with a feat that he wandered the land attending these cool schools of martial prowess. His feat allows +1 dex, finesse with longsword, and 1/rest he can attack all enemies within 5ft of him. If you feel you need something else, you can also throw the longsword like a javelin with not penalty.

You could make each school a feat and have Mickey's School of Boxing feat different than WWE feat, than Inigo Montoya school of feats. It would be more work, like having magic schools around the land that specialize in things.
 

So might this:
Argh!!! It burns us! It burns us!
 

Why not have a feat? Granted, 5e feats are worth more than prior editions, but they can be bundled into a few special maneuvers. You could have awesome Inigo Montoya as a first level PC with a feat that he wandered the land attending these cool schools of martial prowess. His feat allows +1 dex, finesse with longsword, and 1/rest he can attack all enemies within 5ft of him. If you feel you need something else, you can also throw the longsword like a javelin with not penalty.

You could make each school a feat and have Mickey's School of Boxing feat different than WWE feat, than Inigo Montoya school of feats. It would be more work, like having magic schools around the land that specialize in things.
Feats are definitely possible. I think I'd want them to be more like the specialised fighitng style feats (GWM, SS, DW, etc) and keep actual techniques a thing that can be learned during play.
 

Feats are definitely possible. I think I'd want them to be more like the specialised fighitng style feats (GWM, SS, DW, etc) and keep actual techniques a thing that can be learned during play.
If you want to keep them as techniques that I feel that they should be smaller things. I see them as minor magic items or similar to a mage book where the wizard is getting a few spells. The power may need to be similar. I shudder to think stackable or 'trees' to build on each other, but they could work as advanced techniques.

Some small things may be a free 5ft movement, maybe growing into 10ft teleport movement. Another minor thing may be +2 damage to undead or giants, or such.
 

Feats are definitely possible. I think I'd want them to be more like the specialised fighitng style feats (GWM, SS, DW, etc) and keep actual techniques a thing that can be learned during play.
I'd definitely lean towards making it more of a boon. "Training with a respected warrior to learn new techniques" should be the martial equivalent of "gathering reagents and casting spells to craft a magical item". Both should exist as narrative rewards outside of the character build economy.
 

If you want to keep them as techniques that I feel that they should be smaller things. I see them as minor magic items or similar to a mage book where the wizard is getting a few spells. The power may need to be similar. I shudder to think stackable or 'trees' to build on each other, but they could work as advanced techniques.

Some small things may be a free 5ft movement, maybe growing into 10ft teleport movement. Another minor thing may be +2 damage to undead or giants, or such.
Well if I went with feats, feats would represent advanced training in a school.

So, the White Lotus Adept feat might give the ability to move 5ft when an attack misses you, +1 Int, and maybe a stance that requires concentration and lets you add bonus damage to your melee weapon attacks with finesse weapons, or to your AC while wearing light or no armor and not using a shield, or something.

The Monk feat I proposed a while back might actually be a good school feat. Gaining a stance with the ability to reduce damage by 1d10+wisdom or intelligence+proficiency bonus as a reaction is pretty good. If you can counter attack as part of the same reaction if you reduce the damage to zero, even better. Perhaps the stance is a technique. You learn it, or one other stance technique if you already know it, when you take the feat, and gain the ability to counter attack with it.

Then, techniques would be stuff like this from Kobold Press, for flails, "Shield Snare. As an action while wielding a flail, you may make a single attack roll against a target carrying a shield or a similar defensive tool. This attack ignores any bonus to AC granted by the shield and deals normal weapon damage. If the attack hits, the target must also make a Strength saving throw. On a failure, its shield is pulled from its grip and lands at its feet."

Hell, even if you could do it as a single attack, it wouldn't be more powerful than a common magic item, IMO.

I'd definitely lean towards making it more of a boon. "Training with a respected warrior to learn new techniques" should be the martial equivalent of "gathering reagents and casting spells to craft a magical item". Both should exist as narrative rewards outside of the character build economy.
I agree, and am considering making something like Rituals which are only gained via study in play, but can be learned by anyone trained in the right knowledge skill. Maybe tie it to tools, not sure yet, and there aren't as many tools that would make sense.
 

Then, techniques would be stuff like this from Kobold Press, for flails, "Shield Snare. As an action while wielding a flail, you may make a single attack roll against a target carrying a shield or a similar defensive tool. This attack ignores any bonus to AC granted by the shield and deals normal weapon damage. If the attack hits, the target must also make a Strength saving throw. On a failure, its shield is pulled from its grip and lands at its feet."
This is fine as a feat or technique. I would just warn about making them too specific in terms of having the player asking a lot of questions and thus slowing down play. Might be hard to reward something and make it cool vs slowing down play. Say you have a cool axe power that gives a +1 to hit vs chain mail or takes away half the AC bonus from scale mail. Then the player is asking if every monster is wearing chain, or you need to figure out what the new AC would be.

This is why I thought of the 10ft teleport. It puts the power on the player to use when needed.
 

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