D&D 5E How to play an evil cleric

Plenty of clerics of evil deities are looked on as heroes in wild and unsettled places.

A Cleric or Paladin of Bane for example, seeking to impose order on a wild lawless frontier town beset by hostile monsters would be welcomed by many in the town.
 

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Kurotowa

Legend
That is an interesting point about Umberlee. Not many people 'worship' Umberlee, but plenty of sailors of Faerun will sacrifice to her for safe passage. I could see a PC priest of Umberlee or other evil gods, terrified of angering the evil deity. She would not promote worship of her god, so much as following the holy rites to prevent bad things from happening.

Which is pretty much in line with real world spiritual practices, to my limited knowledge. The world is full of dangerous spirits and petty gods, so you have to know the right rituals and sacrifices to keep them all placated. You make offerings, usually more of symbolic importance than genuine value. When you do something that risks drawing their attention you say a few words, usually heavy on flattery, to keep them happy. On the festival days you raise their icons in the main square so they can watch the fun.

Of course, evil gods in most D&D worlds aren't like that. Rather than being ill tempered relations who can be keep quiet with bribes and flattery, they're avatars of cosmic forces who are trying to actively promote suffering or murder or other negative qualities. They're 80s cartoon villains who are evil for evil's sake and their priests are expected to follow suit. It'd be interesting to design a world where the evil gods are just the ones who are petty jerks about getting their due and every god has a shrine at the communal temple.
 

I think there are some issues with the way "evil" clerics and deities are portrayed jn D&D.

There is a reason why none of the Greek city-states regarded Ares, the god of war, as their patron in the pre-Classical period: he was considered too crass, ugly, violent and fickle – unsuitable material for an exemplar. In contrast, deities such as Apollo, Hera, Artemis and Athena – representing various “nobler” human faculties – were popular in this role, despite their otherwise all-too-human foibles. Although not generally judged as evil from any conventional moral perspective, Ares did not receive the kind of devotion afforded other members of the Olympian pantheon. Sites were set aside for propitiation and sacrifice, but even the existence of temples dedicated to Ares is dubious – the ruins at the Agora in Athens seem to have been transplanted later by Augustus to honor Mars.

Where gods from our own mythologies are detailed as evil, and worshipped by wicked people, we are generally looking at the polemical opinions of religious and ethnic detractors. Where D&D classically diverges from our own history in this regard, is that evil people actually worship evil gods to effect nefarious, all-conquering or nihilistic schemes. This caricature is unfortunate, as it robs religion of the depth and complexity it deserves; the reason that we don’t have any real-world examples of people worshipping evil gods in any numbers is because for this to occur it would require some kind of mass psychosis. Perilous, angry, capricious, vindictive – yes; lots of gods have had these qualities in spades. Evil – not so much.

We could grope for an obvious significator of evil – say, infant sacrifice – but we know in reality that in the Bronze- and Iron Ages such practices were fairly widespread (which is not to say common), and that deities whom we should not ordinarily consider “evil” were often the target of such sacrifices. Catastrophic situations – and attempts to forestall some kind of natural or military disaster – may have prescribed infant sacrifice in many cases.

Evil devil-gods requiring a constant stream of sacrifices are a literary trope but absent from our actual history; there is a widespread pattern of emerging literate cultures projecting the practice of human sacrifice onto their neighbours in an effort to delegitimize them, whilst simultaneously repressing the memory of their own not-too-distant guilt. Even when we consider the extensive human sacrifices offered to deities such as Tlaloc, the Aztec rain and fertility deity, the judgement of “evil” is an external one; the actual relationship of the supplicant to such a deity is impossible for us to penetrate at this distance, but we do understand that Tlaloc was venerated in a number of seemingly contradictory roles. Whilst we might reasonably condemn human sacrifice as evil, it does not necessarily follow that Tlaloc (or Odin, or Yhwh, or some other target) is also.

Where deities – or monsters of deific power – are portrayed as unambiguously evil, their mythic role is one of adversary rather than patron. Mortals may be enthralled or deceived, but they are not willing or fully cognizant participants in the deity’s schemes. Insane cultists who worship evil deities are a time-honored device, but there are only so many times where this idea may be recycled before its repetition becomes a little farcical.

TL;DR - I don't know how to play an evil cleric plausibly.
 

aco175

Legend
Plenty of clerics of evil deities are looked on as heroes in wild and unsettled places.

A Cleric or Paladin of Bane for example, seeking to impose order on a wild lawless frontier town beset by hostile monsters would be welcomed by many in the town.
Right up to the point where the townsfolk is looking for heroes to save them from the saviors. Something like Neegan imposing order.
 


Quartz

Hero
It'd be interesting to design a world where the evil gods are just the ones who are petty jerks about getting their due and every god has a shrine at the communal temple.

Isn't Greyhawk much like that? You have evil deities like Vecna and Hextor, and then you have the likes of Erythnul and Tharizdun. There's a clear distance between the acceptability of the first two and the second two.
 

Evil devil-gods requiring a constant stream of sacrifices are a literary trope but absent from our actual history; there is a widespread pattern of emerging literate cultures projecting the practice of human sacrifice onto their neighbours in an effort to delegitimize them, whilst simultaneously repressing the memory of their own not-too-distant guilt. Even when we consider the extensive human sacrifices offered to deities such as Tlaloc, the Aztec rain and fertility deity, the judgement of “evil” is an external one; the actual relationship of the supplicant to such a deity is impossible for us to penetrate at this distance, but we do understand that Tlaloc was venerated in a number of seemingly contradictory roles. Whilst we might reasonably condemn human sacrifice as evil, it does not necessarily follow that Tlaloc (or Odin, or Yhwh, or some other target) is also.

Many cats lay murdered mice and birds at their owners' feet. Does that make the cat, the owner, or the sacrifice evil?
 

Kurotowa

Legend
Isn't Greyhawk much like that? You have evil deities like Vecna and Hextor, and then you have the likes of Erythnul and Tharizdun. There's a clear distance between the acceptability of the first two and the second two.

I have to admit that Greyhawk is a bit of a blank spot in my D&D knowledge. It had already been pushed aside when I came in for 2e and I've never gotten around to looking into the really old novels and campaign guides to learn about it. There just hasn't been a reason to.
 

Almost the entirety of the worship toward evil deity is the kind of worship you do to placate that deity into not acting against you, your family or your community. No one in his rightful mind will worship an evil deity for what it is supposed to do. You want the deity of plagues to be calm and at peace with you. Not the other way around. That is in our world. There are the rare case where you might want the deity of plague to affect a rival person/community/nation but that is not the norm.

In a world where magic and gods are real and have temporal powers that can be seen and felt; it is an other matter entirely. Now we have people that know that the deity will answer their prayer. Let's take Hextor for example. Evil God of War, Discord, Conflict and Fitness in Greyhawk. In a martial society, this god is revered in two ways. The first is the placating thing. You want the god to not bring the ugliness of war, discord and conflict in your life/country. A cleric of Hextor will insist about frequent sacrifices but not necessarily persons of his country but of captured enemies. In time of peace, the clerics will be charming and warn of the ugliness of war and of the importance of staying fit for war. You wish a conflict to end fast? Worship Hextor, placate him with offerings so that he will make sure things go your way. A very tempting prospect.

In times of war, the true ugliness of Hextor will come to the fore. Sacrifices of prisoners will be frequent and bloody. Massacres of enemies (both in soldiers and in civilians) will be more frequent by armies with clerics of Hextor in their midst. Hextor is all about the ugliness of war and the unnecessary bloodshed that comes with it. The clerics of Hextor will go to war with passion and might not hesitate to suggest that war is necessary to solve problems. If things goes to well, they will not hesitate to sow discords and conflicts and even force events into full fledged wars. Of course they will make it appear as if someone else is responsible and they will make sure that the events will not be attributable to them. As a Lawful Evil fate, Hextor will maintain a servile facade as they are the servant of the country (in appearance only).

The fate is opened in the Great Kingdom but in other places, the fate of Hextor is seen for what it really is. In the Great Kingdom, the fate of Hextor was kept in check by the fate of Pholtus, Heironeous and a few others. When Ivid took the throne, he put the fate of Hextor to the front, unchecked and uncontrolled. This led to the events known as the Greyhawk wars and the fall of the kingdom. As said in an other campaign setting: "Evil always turns upon itself."

Hextor is one of the most tolerated evil deity and yet, its ugliness and evilness is evident. Only a power hungry individual bordering on psychopathy would worship him. They will be pleasant in times of peace but their ugliness will be evident on the battlefield. They will pretend that this is due to the ugliness of war and that monsters you have to be to protect your loved ones from the monsters fighting you. The end always justify the means for these clerics.
 


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