Drawmack
First Post
This is a question for all of the publishers and authors out there.
What do you find is the bast way to playtest?
For the adventures I have written (all of which are being polished for submission except one which will be published but I can't devulge specific info yet) I have done whole module testing. This means that some of the things in the modules were not even encountered by the PCs. I am currently working on an article that introduces some new monster templates and a PrC.
My question is what do others find to be the best means of playtesting these things.
Granted a module should be tested through in real live play. But what about the other things.
I have been thinking about doing ''clean room'' testing. By this I mean I pull whatever I want to test out and just run a small test of that piece.
For example: To test a monster template I would just run 3-4 encounters against that monster and see how they panned out making necessary adjustments between them.
I was wondering how others handle playtesting.
What do you find is the bast way to playtest?
For the adventures I have written (all of which are being polished for submission except one which will be published but I can't devulge specific info yet) I have done whole module testing. This means that some of the things in the modules were not even encountered by the PCs. I am currently working on an article that introduces some new monster templates and a PrC.
My question is what do others find to be the best means of playtesting these things.
Granted a module should be tested through in real live play. But what about the other things.
I have been thinking about doing ''clean room'' testing. By this I mean I pull whatever I want to test out and just run a small test of that piece.
For example: To test a monster template I would just run 3-4 encounters against that monster and see how they panned out making necessary adjustments between them.
I was wondering how others handle playtesting.