Gorck
Prince of Dorkness
This always made sense to me. DEX to aim the bow, STR to draw the string back further for more damage.Ranged Attacks with bows use strength for damage.
This always made sense to me. DEX to aim the bow, STR to draw the string back further for more damage.Ranged Attacks with bows use strength for damage.
Sorry! I'll try better next time!The thread is how to SIMPLY balance ranged weapons. Stop throwing in more complicated good ideas!
I don't think any finesse weapon should have strength bonuses to damage but otherwise yeah.
Yeah, find me a bow archer who doesn't have decent arm muscles.This always made sense to me. DEX to aim the bow, STR to draw the string back further for more damage.
IRL, there were two main reasons militaries kept focusing on melee weapons until fairly recently, and both had to do with money/logistics.We don't send soldiers into battle with swords today. But when the available ranged weapons were bows or renaissance era firearms, people absolutely went into battle with melee weapons. The same is true in the fantasy D&D seeks to emulate (albeit with more swords and fewer polearms). To support that fiction, the DM should work to ensure that melee and ranged weapons are similarly viable options. But if an encounter where the combatants see each other across a quarter mile of open pasture is incompatible with that goal, I'd argue the rules are doing a poor job of supporting the DM.
I'm in favour of anything that makes Dragons harder to kill. In our last encounter, our Warlock used dimension door to grab on the dragon and stabbed it in the back. Plus, the Hobbit made it quite clear that arrows are useless at killing dragons. ;-pSorry! I'll try better next time!
Even though I suggested it in my first post beyond short range, with further thought I realized removing damage bonuses from ranged weapons has some side effects: things like dragons, who aren't particularly rewarded by landing, and thus you might need decent ranged attacks to fight.
The might appreciate what @dave2008 added to his high level dragons in the monstrous compendium: D&D 5E - 5e Updates: Monstrous CompendiumI'm in favour of anything that makes Dragons harder to kill. In our last encounter, our Warlock used dimension door to grab on the dragon and stabbed it in the back. Plus, the Hobbit made it quite clear that arrows are useless at killing dragons. ;-p
iirc heavy armor can have better AC then light/medium if you get plate, and dex isn't the default initiative stat (that would be wisdom, with perception).???
Str vs Dex in Pathfinder 2e has the same AC, same to-hit, and it has dex based melee weapons.
one can argue that mode DEX means more precision and with that more damage. Ah, yes, the abstraction of HPs...This always made sense to me. DEX to aim the bow, STR to draw the string back further for more damage.
Heavy armor in PF2 has a combined item bonus and max dex-bonus of +6 (either +5/+1 or +6/+0), while other armors have a total of +5 (ranging from +0/+5 for Explorer's Clothing through +4/+1 for chain mail or breastplate).iirc heavy armor can have better AC then light/medium if you get plate, and dex isn't the default initiative stat (that would be wisdom, with perception).
yeah i was pretty sure it was something like thatHeavy armor in PF2 has a combined item bonus and max dex-bonus of +6 (either +5/+1 or +6/+0), while other armors have a total of +5 (ranging from +0/+5 for Explorer's Clothing through +4/+1 for chain mail or breastplate).