How to tell if it is time to leave

Yeah well figured I could at least toss that in for fun, Dark. Besides I need up my post count. ;) In any case Elf Witch, if you really want something other than mindless killing, try pokemon. ;) *is kidding*
 

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The problem seems to be more with the game that you're playing than anything else. Why not give a go at DMing and trying to run a game like you'd like to play? Nothing's better than setting the example!

Slim
 

Slim might have a point there. I certainly think if you try DMing...maybe your DM will get a sense of what you'd like to try. As well as your fellow gamers.
 

Darkness said:
/me has flashbacks of some people he met at Vampire LARPs.
/me faints. :eek:

:p

I'm with these guys. Skip Vampire all together... And Changling... And Wraith... WW:TA isn't too bad I suppose...

Of course, WoD was the system *I* burnt out on so I'm rather biased in that sense...

Deadlands or Castlefalkenstine are good alternatives. (IMO)
 


Bloodsparrow said:
Deadlands
Oooh, that's a good one. :D (I use the GURPS version, but anyway.)

And Vampire is basically a cool game. Alas, I've always found it a little hard to find a sufficient number of people who could play it without constantly blowing stuff up.
 

I don't think that there is anything wrong with taking a break from role playing. After all is said and done, despite how great the potential of an RPG is, it's still got that last part, Game, and some people get tired of those games after a while.

As others have noted, there are several things to try if you're not willing to take a break.

1. GM. Nothing can really prepare you for life on the other side of the shield. You see threads of GM burnout more often because it's more time consuming and resource consuming and often, the end result just isn't worth it but the experience is something that's hard to describe.

2. Switch Game Systems or switch Genres.

3. Switch Groups. After a while, everything seems old hat because with that group, everything is old hat. Person A will always make X with feat Y while person A will make B with spells C, D and E.
 

Dark,

I think that's a condition many gamers suffer from.

Joe,
I think your ideas are good ones...even though I basically said the same things. ;)
 

There is some talk about starting either a Midnight campaign or a Stargate campaign. Both would be run by different DMs. One who I have never player with as a DM.

I spent some time after I posted talking with my roommate and I think we have hit on what my problem is. I am very much a role player it is what I enjoy best. What I love about it is making a character and have it react to the people and places in the world. The character is fluid it changes from its experiances. So sometimes the concept I started with is not what I end up with. In some ways it is like real life that way. We are shaped by what life throws at us.

We had a campaign that lasted two and half years it was wonderful and you know what the guys in the game played no different than they do in this current campaign. I think the problem is that the DM is inexperianced and does not know how to provide enough things in game for us role players. I think to role play effectively you need well drawn NPCs and you need things with which to play off of. In the current campaign the only thing to play off was the party and the alingment differences so we ended up with a lot of inter party conflict.

I think one of the other problems is that the guys think they are role players and to some extent they are but we don't agree on what role playing really is so it is hard to have a discussion on what is lacking in the game. So because I am so unhappy and bored in the game all the things that bug me a little are now bugging me a lot.

I guess I need to talk to them again and see if we can resolve this and if we can't then maybe it is time to move on or take a break for a while.
 

Elf Witch said:
There is some talk about starting either a Midnight campaign or a Stargate campaign. Both would be run by different DMs. One who I have never player with as a DM.

I can't speak for Stargate, but I think Midnight is a great antidote to the been-there-done-that of longtime players. It challenges so many assumptions about traditional D&D and the role of the hero that it can't help but feel like a new game. Plus, it's really hard to be a magic-hoarding munchkin in that setting. And while the heroic paths might seem munchy, I like to think that it's the game's way of sliding some interesting RP archetypes into the mix. After a while you start to think, what does it mean to be Giantblooded? Or, what makes my steelblood feel so comfortable with weapons and violence?
 

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