D&D 5E (2024) How useful/interesting is something like this?

How useful/interesting is this?

  • Very

    Votes: 1 3.1%
  • Somewhat

    Votes: 6 18.8%
  • Not at All

    Votes: 13 40.6%
  • What is this?

    Votes: 12 37.5%

Just a quick note to chime in…
  1. I don’t know if it’s useful, but I think it’s interesting 😁
  2. I would recommend scoping down and releasing the highest quality you can within that scope. For example, do it just for builds of a single class. This allows you to gather feedback (e.g., what am I missing?) and build excitement (e.g., which class should I do next?) and iterate on the methodology sooner. If you missed an important consideration, it’s better to catch it sooner than having to go back and folding it into a lot of previous data points. That could still happen regardless, but it’s just a matter of reducing the chance.
I’m looking forward to more on this!
 

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Just a quick note to chime in…
  1. I don’t know if it’s useful, but I think it’s interesting 😁
  2. I would recommend scoping down and releasing the highest quality you can within that scope. For example, do it just for builds of a single class. This allows you to gather feedback (e.g., what am I missing?) and build excitement (e.g., which class should I do next?) and iterate on the methodology sooner. If you missed an important consideration, it’s better to catch it sooner than having to go back and folding it into a lot of previous data points. That could still happen regardless, but it’s just a matter of reducing the chance.
I’m looking forward to more on this!
Thanks and yea, I probably should have done that to begin with.

One reason I went ahead and declared my scope was so I wouldn’t keep scope creeping myself.

I think next step is to nail down the precise build list I’m going to include. Running the numbers once I have the builds should be pretty manageable.
 

Current List - 19
Zealot (GWM, reckless)
Rogue (adv, true strike)
Rogue (adv, true strike)
Zealot Rapier+Shield (Defensive Duelist)
Dex Glory (Defensive Duelist + Sheild of Faith)
Dex Glory
Zealot Rapier+Shield (No DD)
Hunter (Rapier+Shield + DD + HM + HP + Vex)
Vengeance (Shield of Faith)
Vengeance (Smite)
Zealot (GWM)
Monk (Grappler, Flurry)
Fighter (Rapier+Shield + DD + Dueling + Heavy)
Fighter (GWM + Graze + Defense)
Zealot (PAM + reckless)
Zealot (PAM)
Beserker (GWM reckless Graze)
Zealot

Desired Additions - 7
Parry Fighter
Dual Wielder
Step of the Wind Monk
Healing Hands Monk
Devotion Paladin
Protector Artillerist
Cannon Artillerist
Heavy Armor Master

Baseline Additions - 5
Paladin only smites
Barbarian only reckless
Fighter only action Surge
Ranger only Hunters Mark
Monk non-Grappler
 
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An important "scope" to carve out is resource expenditure.

Is the build you’re measuring spending a slot per round like a smite-aholic?

Or one short rest resource for the whole combat, like Action Surge?

Or no expenditure at all?

It would make sense to filter your first release by one of these constraints, to achieve an apples-to-apples comparison.
 

Have added:
Devotion (GWM, Graze, Defense)
Glory (Rapier, Vex, Divine Smite, HAM, Dueling)
Devotion (Rapier, SOF, HAM, Dueling)

Still want to add:
Parry Fighter
Duel Wielder
Defensive Monk
Protector Artillerist
Cannon Artillerist

Decided to remove the 'baseline' class additions from being added for now. Graph is starting to get a bit crowded in areas.
 

An important "scope" to carve out is resource expenditure.

Is the build you’re measuring spending a slot per round like a smite-aholic?

Or one short rest resource for the whole combat, like Action Surge?

Or no expenditure at all?

It would make sense to filter your first release by one of these constraints, to achieve an apples-to-apples comparison.
Currently when I include a feature like divine smite i am assuming 16 rounds of combat. If it's short rest abilities i am assuming 1 short rest. I've not locked that in stone yet, but probably where it ends up. It's a nice balance between short and long adventure days. I think that cares for most of this concern and still allows the scope to be a bit more generalized than the single class at a time style.
 

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