Maialideth
Explorer
The PCs are on the plane of Arborea, gathering ingredients for a cyclops to forge a magical weapon for the group's barbarian.
This week they were looking for the essence of the Western Wind Zephyrus.
Arriving on a beautiful tropical island, first they fought some harpies that were trying to lure people to a watery grave. But the druid cast Waterbreathing on everyone, and then the group (2 players) along with 3 NPC sailors gave the harpies a good beating.
Now they had to find the Western Wind somewhere on the island. The druid used his familiar to look for an area with signs of extraordinary wind activity, and the barbarian convinced some birds to search that area for the Western Wind.
The next step was to sneak up on the Western Wind without startling it. The barbarian with his Primal Knowledge snuck behind the Western Wind, and when in position, he blew out a strong breath towards the wind, so the wind thought it should move the way the breath was flowing.
This led the PCs up to the top of a high cliff overlooking the island. The Western Wind was frolicking and dancing around on the clifftop, and the PCs would have to somehow have to exhaust the energetic and playful wind. The barbarian tried to dance with the wind, but he overestimated the energy of the great Western Wind. Out of breath and out of ideas he sat down, while the Western Wind joyfully danced around the clifftop. The druid had moved out to the very edge of the cliff, and when he caught the attention of the Western Wind, he took a great leap from the cliff and started to fall through the air towards almost certain death. The curious wind would look over the side of the cliff to see what the strange mortal was doing. Meanwhile, the druid's owl familiar would fly under the falling druid, staying there just long enough for the wind to notice the intent. The owl would do this again a second time, then a third time, hoping the wind would figure out the idea of the game. The ground was getting closer and closer, and the druid was starting to accept that this was maybe not a great idea after all. His eyes closed, and with a slight smile on his face, he thought that at least it had been fun. He then felt a soft cushion and a sudden rush in his stomach, as he was boosted up on a great gust of the Western Wind. The wind lifted him up high in the air, then gently bounced him back down on top of the cliff.
The last thing the PCs had to do now, was to capture a part of the Western Wind. They knew they wouldn't cause it harm or remove it entirely from the Multiverse, it was the great Western Wind and they only needed a tiny fraction of its energy. The wind didn't move as fast now, and it was more accepting of their presence. They had been given an amphora by the cyclops Brontes, that would hold the essence of the wind. The druid approached the Western Wind and wildshaped into a vampire squid, which has membranes between its tentacles, then he enveloped the wind, which turned him into a living whoopee cushion that floated in the air. The barbarian hurried up to the 'balloon' and sucked the wind into his lungs (catching a couple of foulsmelling 'whoopees' as well). With his eyes watering from the 'whoopees', the barbarian managed to get the amphora uncorked and up to his mouth. He expelled the wind from his lungs with a mighty blow and put the cork back on the bottle before the Western Wind could fly away.
The session ended with the PCs collapsing in exhaustion on the grassy top of the cliff, looking up at the magnificent blue sky and noticing that for the first time since they arrived on the island and for the moment, there was no wind at all.
This week they were looking for the essence of the Western Wind Zephyrus.
Arriving on a beautiful tropical island, first they fought some harpies that were trying to lure people to a watery grave. But the druid cast Waterbreathing on everyone, and then the group (2 players) along with 3 NPC sailors gave the harpies a good beating.
Now they had to find the Western Wind somewhere on the island. The druid used his familiar to look for an area with signs of extraordinary wind activity, and the barbarian convinced some birds to search that area for the Western Wind.
The next step was to sneak up on the Western Wind without startling it. The barbarian with his Primal Knowledge snuck behind the Western Wind, and when in position, he blew out a strong breath towards the wind, so the wind thought it should move the way the breath was flowing.
This led the PCs up to the top of a high cliff overlooking the island. The Western Wind was frolicking and dancing around on the clifftop, and the PCs would have to somehow have to exhaust the energetic and playful wind. The barbarian tried to dance with the wind, but he overestimated the energy of the great Western Wind. Out of breath and out of ideas he sat down, while the Western Wind joyfully danced around the clifftop. The druid had moved out to the very edge of the cliff, and when he caught the attention of the Western Wind, he took a great leap from the cliff and started to fall through the air towards almost certain death. The curious wind would look over the side of the cliff to see what the strange mortal was doing. Meanwhile, the druid's owl familiar would fly under the falling druid, staying there just long enough for the wind to notice the intent. The owl would do this again a second time, then a third time, hoping the wind would figure out the idea of the game. The ground was getting closer and closer, and the druid was starting to accept that this was maybe not a great idea after all. His eyes closed, and with a slight smile on his face, he thought that at least it had been fun. He then felt a soft cushion and a sudden rush in his stomach, as he was boosted up on a great gust of the Western Wind. The wind lifted him up high in the air, then gently bounced him back down on top of the cliff.
The last thing the PCs had to do now, was to capture a part of the Western Wind. They knew they wouldn't cause it harm or remove it entirely from the Multiverse, it was the great Western Wind and they only needed a tiny fraction of its energy. The wind didn't move as fast now, and it was more accepting of their presence. They had been given an amphora by the cyclops Brontes, that would hold the essence of the wind. The druid approached the Western Wind and wildshaped into a vampire squid, which has membranes between its tentacles, then he enveloped the wind, which turned him into a living whoopee cushion that floated in the air. The barbarian hurried up to the 'balloon' and sucked the wind into his lungs (catching a couple of foulsmelling 'whoopees' as well). With his eyes watering from the 'whoopees', the barbarian managed to get the amphora uncorked and up to his mouth. He expelled the wind from his lungs with a mighty blow and put the cork back on the bottle before the Western Wind could fly away.
The session ended with the PCs collapsing in exhaustion on the grassy top of the cliff, looking up at the magnificent blue sky and noticing that for the first time since they arrived on the island and for the moment, there was no wind at all.