D&D 5E How We Beat the HD, HotDQ, Spoilers

My players would enjoy this significantly less than the module as written. They hate when an NPC is able "box text" escape.

A heroic duel against a superior foe to save the lives of some innocents? They'll enjoy that.

You call that a duel? You have a very liberal definition of that term.

"Ant, meet boot."
 

log in or register to remove this ad

You call that a duel? You have a very liberal definition of that term.

"Ant, meet boot."

Merriam-Webster Dictionary said:
1 : a combat between two persons ; specifically : a formal combat with weapons fought between two persons in the presence of witnesses

2 : a conflict between antagonistic persons, ideas, or forces ; also : a hard-fought contest between two opponents

Yes.

Thaumaturge.
 


We just finished a gaming session playing this very scenario. My 13 year old son volunteered to fight him (he had no idea about this scenario or what would happen). He was a level 2 druid, and actually fought him as a brown bear.

He lost pretty quickly. Didn't feel humiliated at all. Was actually pretty proud of how he went about it. Sometimes it's not if you win or lose, but how you handle yourself in the process.


If my 13 year old can figure this out, I'm pretty sure it's not an objectively humiliating experience to not win

Uh huh.

Let's see, first you claim that I am not playing LG correctly and accuse me of cheating. Now, you post your little kid story. Let's just say that I could care less about the stuff you post and leave it at that.
 

I bet the next time a significantly larger person mugs you, you'll call it an assault instead of a duel.

This just got weird and personal. You may not have meant it to, but it did.

If I'm carrying a weapon and choosing to attack the person who is aware of me and challenged me to one on on combat, then I'd probably call it a duel.

And if I'm mugged, I'd probably call it a mugging.

I like the dictionary definitions of words, so I use them.

Thaumaturge.
 

You seem to want this scenario to have more of a structured path to success. I get that as a play style.

To me, the positive experiences that come from this sort of encounter outweigh the negatives.

To each their own. I want all of the players to participate, I want the game to at least appear to not be railroaded, and I want there to be a potential path to success that does not rely on the DM being forced to adjust the encounter because the encounter designer did not understand a perfectly obvious and reasonable response to NPC actions. I also measure success in this case as the PCs rescue the villagers, not the NPC decides to let the villagers go. The former feels proactive, the latter feels scripted, a hollow victory at best. It's cool that this type of encounter design floats some people's boats, it doesn't float mine. I don't consider taking a dirt nap to possibly, maybe, kind of, at the whim of the evil NPC, rescue of the hostages to be heroic or fun.
 

You obviously had read up on this encounter beforehand or you would have not known what level the half-dragon was and that it was a 'impossible' encounter. He could have been 1st or 2nd level for all you knew.
 

This just got weird and personal. You may not have meant it to, but it did.

If I'm carrying a weapon and choosing to attack the person who is aware of me and challenged me to one on on combat, then I'd probably call it a duel.

And if I'm mugged, I'd probably call it a mugging.

I like the dictionary definitions of words, so I use them.

You equate swinging a sword at this guy with actually challenging him?

It's like taking a knife to a gun fight and starting at range. It's like Captain America fighting the Hulk. That's why I equated it more with a mugging than a duel.

This is the most lopsided duel that I have ever heard of in an RPG. More like an execution, especially considering that it starts with blackmail.
 

Uh huh.

Let's see, first you claim that I am not playing LG correctly and accuse me of cheating. Now, you post your little kid story. Let's just say that I could care less about the stuff you post and leave it at that.

lawful people do tend to keep their word. That's what the word "lawful" means. LAW. Secondly, if you use metagame knowledge to beat an encounter, of course I'm going to call that cheating because that's what it is. And thirdly, it's "I couldn't care less", not "I could care less.". If you could care less, that means you do in fact care at least a little because you could care less than you do now.
 

You obviously had read up on this encounter beforehand or you would have not known what level the half-dragon was and that it was a 'impossible' encounter. He could have been 1st or 2nd level for all you knew.

I have no idea what level the half dragon is. Where did you get that notion? I didn't even know that he was a half dragon until the DM asked the group to make a nature check. I eventually found out that it was a high level monster because our side did about 50 hit points of damage or so to it. In fact, the DM told us that we had just taken it down to zero hit points, so it had at least 50.


As for it being an impossible encounter, duh! The DM described 30 kobolds and showed us a picture of the half dragon.

Are you really incapable of making that connection at a table? 31 vs. 6? In 5E?


Sure, the half dragon could have been a wimp and the fighter could have gone and smacked him around, but would you really trust kobolds to not kill the woman if that happened? How long have you played D&D and trusted the word of an evil NPC?


And the DM did not tell us that we would have 10 archers helping us. Those showed up in round one and fired in round two, so we had no clue.

But, just because you might be incapable of coming up with a strategy to rescue the hostages without cheating does not mean that other players cannot. You can accuse me all you want, but I'm just going to ignore you from now on.
 

Remove ads

Top