Sacrosanct
Legend
Yes. Stories. Things written down where the outcome is pre-decided.
You seem to have difficulty understanding the difference between stories and shared storytelling..
And you seem to have difficulty understanding the value and logic of what having impossible odds in an RPG can bring to the RPG experience. Judging by your responses so far in this thread, the entire concept seems completely alien to you how an impossible odds foe could even exist in an RPG, let alone provide value to the gaming experience. You seem to want every single fight/potential fight to be a winnable one. Good for you. But you need to understand that many people do not share that opinion, so I'd kindly ask you to refrain from the hyperbolic complaints as if they are objective fact. I certainly don't want to give my PCs the expectation that they can beat every combat encounter with powers on a character sheet. I find that breeds complacency because they no longer worry about ever being overmatched, and it stifles creativity because they take the path of least resistance (defined PC powers) rather than think of more creative ways to overcome the opponent. Sure that's anecdotal, but I don't think I'm alone in this observation.
I literally just got done showing you one way (of many) that going against impossible odds can add value and enjoyment to a game. There are many other items of value such an encounter could bring (setting up a big fight later, preventing the PCs from doing something they shouldn't be, etc).