... and with all due respect, Karinsdad, Occam's razor should give you pause. You haven't read the adventure, your DM is in highschool, and you blame the designer rather than the DM for your bland experience.
I never once stated that my experience was bland. I stated that I do not like this type of encounter.
And what does my DM being in high school matter?
What your DM seem to have been doing with gusto is rolling with your plan of teaching the HD some respect. On the other hand, she seems to have trouble adjusting to 6 PCs (the adventure is assuming 4 PCs, hence the cakewalk),
Are you sure? Were there supposed to be 12 combatants in the rear guard encounter?
My daughter said that she added foes to most of the encounters.
conveying the NPCs motivation, or coming with a sound tactical setup fot the rearguard at night.
Yes, she is inexperienced as a DM having only done it a few times before. That's how one learns. She probably took the layout more or less straight out of the book and added light to it.
Course, the designers must not have accounted for a night time raid on the rear guard, or they would have taken that into account. Or are your criticisms only reserved for high school kids and never for the module designers?
Maybe you should refrain your criticism of something you don't experience directly.
And it makes perfect sense the dragon doesn't kill everyone. The goal is quiet plunder, not destruction, and wanton killing would sooner than later be met with serious retaliation... even if I think DL1 kickoff, "dragonarmies have burnt our pub !" is far superior to this "Tiamat tax collectors" nonsense![]()
Quiet plunder? Killing villagers is quiet plunder? Setting buildings on fire is quiet plunder? Killing the guards in the keep (but not the PCs) is quiet plunder?
I guess it makes perfect sense for you. Someone who criticizes a brand new young DM.
Maybe you should refrain your criticism of something you don't experience directly.
As for direct experience of this product, let's see what people who have read it directly say.
Review Page
8.6 out of 10 by Neuroglyph
D by bryce0lynch
C by TRDG
An evidently poor review at rgptreehouse by Baz King, but when I went in and saw the amount of spoilers, I stopped reading it.
Jhaelen agrees with Baz King.
Windjammer calls it a "turd of a module"
Neuroglyph has the only real good thing to say about the module in that thread.
Finally, a statement by Steve Winter about 1st Level characters quoted by Neuroglyph, “if a few of them die, it’s no big deal.”
Hmmm.
My daughter has made numerous comments on maps that have numbers, but the numbers do not appear in the text. Pages of text without quick help guides like tables or charts. Lack of encounter maps. Editing errors, etc. This seems to be the general consensus. A rather mediocre product with quite a few mistakes and editing issues.
If you have read it cover to cover, please point out where these other reviewers are wrong. I can only go by what other people are telling me and my limited experience with the railroading that appears to be happening. That railroading might be due to my daughter's lack of DMing experience, but that's not the general gist that I get from other people.