"Fantasy" is a very broad genre, even when "constrained" by the tropes and assumptions of D&D. It can be grounded and realistic after a fashion,or wild and weird. So, how weird do you like your D&D adventures, worlds and characters.
In answering you can define "weird" however you like, but I'm specifically thing of things that don't fit in a sane world, that defy expectations and/or lean toward horrific absurdity. The Tower of the Elephant is weird, and so is Adventure Time.
On a scale of 1 to 10 I like a constant 4 or 5, where the world is weird but not absurd, but then specific places or entities get really weird. I especially like making dungeons specifically the high weirdness points in a campaign: the dungeon that is itself a giant mimic, the dungeon that is a pocket realm of faerie, the dungeon that is the dreaming of a mad God.
How weird do you like your D&D?
In answering you can define "weird" however you like, but I'm specifically thing of things that don't fit in a sane world, that defy expectations and/or lean toward horrific absurdity. The Tower of the Elephant is weird, and so is Adventure Time.
On a scale of 1 to 10 I like a constant 4 or 5, where the world is weird but not absurd, but then specific places or entities get really weird. I especially like making dungeons specifically the high weirdness points in a campaign: the dungeon that is itself a giant mimic, the dungeon that is a pocket realm of faerie, the dungeon that is the dreaming of a mad God.
How weird do you like your D&D?