Crothian said:Well, in a few weeks I'm gointg to run Paranoia XP for table top for the first time. I'm also reading therough HARP for a review and that just got me thinking.
BiggusGeekus said:Paranoia runs itself. If you fudge up a rule, just look innocent and politely ask the player exactly what he means by "not fair". I ran a 2e game, it really isn't very hard. It's a comedy game. Just bring "teh funny".
HARP, on the other hand, is a different story. I have no suggestions to offer you.
For rules, I think it's more important to know them in a one-shot. You only have one session and you want to make it run smoothly. If you have to spend time figuring out how something works, that's bad. If you have a long-term campaign, you have time to tweak things. If one session doesn't go as well as planned, it's okay.Glyfair said:Depends on what I'm running. If it's a one-off, the bar is much lower than if I'm running a campaign. Nothing is more annoying than finding out an error you've made is game-breaking in a long-term campaign. Fixing it rarely leads to a satisfying conclusion.
Jdvn1 said:For rules, I think it's more important to know them in a one-shot. You only have one session and you want to make it run smoothly. If you have to spend time figuring out how something works, that's bad. If you have a long-term campaign, you have time to tweak things. If one session doesn't go as well as planned, it's okay.