YRUSirius
First Post
I know that we'll get rules for the higher levels in the future playtest packet pretty soon, but I just can't wait, so I'd like to speculate about later feats in the themes.
With the mechanics that we got from the themes that had been given to us (slayer, guardian, lurker, healer, magic-user) in mind, how would you design their later feats?
The playtest characters gain a feat on 1st and 3rd level. This could continue with feats on 5th, 7th and 9th level. This would mean a theme would consist of 5 feats that would span roughly 10 levels.
So there might be 3 feats left for each given theme.
What kind of feats would you like to see in those later theme 'tiers'? Let's assume a theme is a feat tree, so you need the basic feat to get the feat on the next 'tier'. What would you like to see for the 3rd, 4th and 5th slayer feat? For the guardian? Magic-User, Healer, Lurker?
What kind of additional (basic) themes do you think are reasonable for the basic D&D experience?
-YRUSirius
With the mechanics that we got from the themes that had been given to us (slayer, guardian, lurker, healer, magic-user) in mind, how would you design their later feats?
The playtest characters gain a feat on 1st and 3rd level. This could continue with feats on 5th, 7th and 9th level. This would mean a theme would consist of 5 feats that would span roughly 10 levels.
So there might be 3 feats left for each given theme.
What kind of feats would you like to see in those later theme 'tiers'? Let's assume a theme is a feat tree, so you need the basic feat to get the feat on the next 'tier'. What would you like to see for the 3rd, 4th and 5th slayer feat? For the guardian? Magic-User, Healer, Lurker?
What kind of additional (basic) themes do you think are reasonable for the basic D&D experience?
-YRUSirius