Patrick McGill
First Post
So far a lot of you have mentioned an OGL and Settings books.
Now, 3rd edition had both of these. It lasted 7 years if you include 3.5. Were either of the two aforementioned things factors in the lifespan of that edition? Or was it other things, like glut and bloat, that did it in?
See, I imagine that OGL and settings are what we want as fans of the game. I desperately want both of these. But I am unsure about whether these will help an edition survive. There are some that say 2nd edition killed itself with settings, by having too many different settings out competing with each other. And obviously, for good or ill, the OGL is the reason why D&D has a competitor in Pathfinder.
I'm in agreement that the one thing I would do is focus on getting new players. One way I would go about doing this is professionally done tutorial videos that go through the Basic rules in single-digit minute segments. Preferably these would be out when the first box set was released. When I am about to buy a board game the first thing I do is watch youtube videos showing how the mechanics work. I think utilizing videos (more) is a missed opportunity. They do have some videos, like the AP sessions, but honestly those are a bit long and dry. I'm sure they have helped some people get into the game, but I think small focused videos narrated by a professional would go a long way in helping people get into the hobby.
The AL is already well established and my own anecdotal experience is it has helped bring people into the fold. The facebook page for the AL at my FLGS is always pretty active with people sharing resources and scheduling sessions.
As far as OGL, perhaps the thing to do would be to do a basic OGL that anyone can use, and have a licensed version that people can pay for that would include use of all of the D&D rules and terminology. WotC would act as a curator of these licensees, a bit like the Apple Store, and so can maintain brand identity while still making a cut and not having to expend much resources. The basic OGL would suffice for many creators who want to create radically different settings, classes, races, etc.
Obviously this is all speculation. I'm not an RPG publisher or know much of anything about how it works.
Now, 3rd edition had both of these. It lasted 7 years if you include 3.5. Were either of the two aforementioned things factors in the lifespan of that edition? Or was it other things, like glut and bloat, that did it in?
See, I imagine that OGL and settings are what we want as fans of the game. I desperately want both of these. But I am unsure about whether these will help an edition survive. There are some that say 2nd edition killed itself with settings, by having too many different settings out competing with each other. And obviously, for good or ill, the OGL is the reason why D&D has a competitor in Pathfinder.
I'm in agreement that the one thing I would do is focus on getting new players. One way I would go about doing this is professionally done tutorial videos that go through the Basic rules in single-digit minute segments. Preferably these would be out when the first box set was released. When I am about to buy a board game the first thing I do is watch youtube videos showing how the mechanics work. I think utilizing videos (more) is a missed opportunity. They do have some videos, like the AP sessions, but honestly those are a bit long and dry. I'm sure they have helped some people get into the game, but I think small focused videos narrated by a professional would go a long way in helping people get into the hobby.
The AL is already well established and my own anecdotal experience is it has helped bring people into the fold. The facebook page for the AL at my FLGS is always pretty active with people sharing resources and scheduling sessions.
As far as OGL, perhaps the thing to do would be to do a basic OGL that anyone can use, and have a licensed version that people can pay for that would include use of all of the D&D rules and terminology. WotC would act as a curator of these licensees, a bit like the Apple Store, and so can maintain brand identity while still making a cut and not having to expend much resources. The basic OGL would suffice for many creators who want to create radically different settings, classes, races, etc.
Obviously this is all speculation. I'm not an RPG publisher or know much of anything about how it works.
Last edited: