Rallets Artois said:The ruling on HIPS in the game I play in was argued quite heatedly. There was no way my shadowdancer was going to lose his HIPS ability.
Shadows are the absence of light in our game, in varing degrees. so if you are in a dark room with no light then you are in 100% shadow, the sun can be shining strongly outside, its just the roof and walls create a very strong shadow.
Also in our game, to get round the darkvison problem, the rulling is that the shadowdancer is blending into shadows (even at a max of 10 foot away)
the shadows have to be large enough to hide in he becomes, visually at least, part of the shadow itself. Blindsight negates this ability of course.
Just because a person does not see shadows does not mean they dont exist. It would mean that a shadowdancer couldnt shadowstep? I dont think so. I think you need to look not just at the wording but also the spirit of the game.
finally, and i'm sure its been said before but i skimmed a lot, a shadowdancer gets darkvison, if he cant see shadows then how is he going to know where to hide?![]()
Hmmm, good point, I had not thought of it that way. The problem with that line of reason is that you could carry it to the point that Night is simply being in the shadow of the Earth, which, as it happens, is the case. The primary reason I don't like the rational of hiding IN the shadow is that it rather limits usability of HiPS, though I grant that they way you play it would pretty much even that out. So, do the shadows come out to the shadowdancer, or do you move to the shadow? If they shadows move to the shadowdancer, I would think it would make them rather easy to find, as in: 'That's odd, what is casting THAT shadow?'