Just a point of note:
That build would have been useless during almost every combat in the last adventure my players were in: closed quarters, untrippable enemies (lots of oozes, centipedes and a gibbering mouther), fighting enemies in water, etc...
It's fun to create focused characters, but too much focus is going to bite you in the end. A good dm is going to *deliberately* put you in awkward spots if you insist on doing this.
My players (some of whom have been playing off and on through four or five versions of dnd (depending on how you count)) seem to have found a happy medium between maximizing numbers and creating compelling characters that makes sense. Too much min/maxing is going to grate in any game, and early editions of dnd are hardly exempt.