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Hows your Campaign going?

The_Gunslinger658

First Post
Hi-

Just got done with my second session but just started the first installment of the Age of Worms campaign in my Forgotten Realms campaign. The players got as far as burying the bones of Allister Land and taking out the Owl Bear on the Land Farmstead. Thats pretty much where we left off. Not a bad pace for an adventure this size.

Books used: Core and PHB II.

One player death in the Architects level, The Fighter got choked to death by that Eye thing. But being the nice DM that I am, the players brought him back to Laughing Hollow where the Shrine Maiden Kikiyo of Melikiki (Goddess of all things Nature) Brought the Fighter back from the dead.

Items recovered:
Ring of feather fall
Red Lanturn
Long Sword +2 +4 vs White Dragons
Long Sword +1 +2 vs Undead with an extra 1d6 damage roll.
Ring of the Seekers: This ring grants immunity to Disease Magical and otherwise, Can absorb up to 50 charges worth of undead draining levels and ability scores.
Rapier +2
Elf Chainmail
Pearl of Power 1st level.
Ring of Protection +1
Leather Armor +1

The players leveled up to 3rd level and the next adventure will involve them investigating why the graves on the Land farm were ransacked.

So how is your campaign going?


Scott
 

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We've had a couple of months off while I got back into the swing of work and others moved or took long vacations.

Last game, a band of intrepid heroes followed a series of clues left in an old journal recovered in the ruins of Quasqueton. The journal, belonging to the long-dead wizard Zelligar, led the party to the tallest tree in the wood, where a strange dragon-like creature attacked them; past an old abandoned stone hut where a hungry rust monster chased them around before it was killed with ranged attacks; and finally to the ruins of the Monastery of the Opal Fist. At the monastery, the heroes find the place is guarded by Asmodeus-worshipping cultists. They defeat a couple of the cultists and question a frightened recruit, who reveals that the cult is here to try to gain the help and support of a fiendish dragon who lives in the ruins below.

I used encounters from Paizo's D0 - Hollow's Last Hope, feats from Fiendish Codex I and II, and a homebrewed cultist NPC class (a "lite" sorcerer). The upper monastery map was courtesy of Abriel Abbey for Harn, and the things going on in the lower ruins are from the adventure "Dungeon of the Fire Opal" from Dungeon Magazine.
 

My Eberron campaign is going swimmingly. We just had the 61st session, during which the five 13th lvl PCs exited a temple from which the'd cleaned out a cell of necromantic terrorists, teleported back and forth all over the continent, met the person immediately below the king in a couple of countries, attended a party, bought two newspapers, and decimated an army of about 1500 lizardfolk.

As for the people in the party...

* The party alienist has turned into an aberration and has a nuke in his chest, which'll open a portal to the Far Realm if he dies or is in one place too long.

* The pyromaniacally violent shifter druid is morbidly obese in only her wildshape forms and is currently considering marriage to a pirate prince. No, he hasn't been informed - or met her.

* The egotistical paladin has had his right hand removed and replaced with a magical metal hand which contains an incredibly foul-mouthed holy sword. And needed to ask permission from his mother before attacking the lizardfolk army.

* The druidic berserker nowadays takes on aspects of aberrations when he uses his aspect of nature ability (UA) and has recently developed a taste for beating enemies to death with the bodies of their allies. He might also be pregnant. Yes, he's male.

* The warforged scout has a modified, millennia-old harness that is inextricably attached to his body and transforms into an armor of shadow with concealment-related powers when in combat. He's also wondering why he hangs out with this bunch of nuts.

In the next session, on Sunday, they plan to take out the second of the three lizardfolk armies that they know of. And then investigate the source of the armies as well as a village where someone is trying to resurrect an Inquisition that was enacted decades ago by the paladin's faith. Nobody expects the Thranish Inquisition!
 

Wow, Those are some intersting charaters you in your campaign Sir. The Nuke in the chest is kind of waird but hey, it your campaign.

I should also mention the character classes I am running through the Age of Worms and as a side note, I did start the party off at 2nd level.

Beguiler-Human
Knight-Human
Ranger-Elf
Rogue-Hobbit


Scott
 

I have three going, at the moment. One of them is stalled; I have to travel three hours (one way) to another city to run it, and once-a-month dropped to even less over the summer, due to variable schedules. The other two (which are local and more frequent) are going great.

I'm hoping to have another session of my Lost City campaign this weekend, actually. It's the B4 module being run with OD&D(1974) rules.
 

It's going great!! The campaign is all about a group of Aberrant Dragonmark characters in Eberron and mostly in Sharn. We did just finish Eyes of the Lich Queen which did accelerate the levels a little but that's why I ran it. We are going back to Shackled City in Sharn and the group needed a few levels. This week we start Chapter 4 and it should be relatively easy for them.
 

One of the characters lost an eye to an Eye-Biter last session.
The player who runs this character said, "Hey! Now I actually have something unique to put down in the 'Distinct Features' line on my character info area."
 

My Age of Worms camaign is about a year in, and running great. We're on The Prince of Redhand, which I'm enjoying running immensely.

We use core books only (PHB, DMG, MM), group of five. It looks like we'll be winding up AoW just in time for 4E, which is great timing, so I plan to run Keep on the Shadowfell after AoW.
 

Well, you can read about my current campaign in my story hour thread (see sig), but it is going well. We are going to play our 17th session tomorrow and (really) begin "The Moor-Tomb Map" (from Dungeon #13).

They are a group of low rank young nobles trying to make a name for themselves and cement alliances between noble houses by establishing an adventuring charter.

So far they have:
  • "Rescued" a drug-addicted knight from a group of lizardfolk
  • Accidentally agreed to perform an assassination
  • Raided a smuggler's cove where occupants had been transformed into savage frogmen
  • Traveled down to the Disputed Territories between their nation and the neighboring one and hunted down a witch to a ruined keep on the old borderlands
  • Ambushed and counter-ambushed a tribe of goblins
  • Discovered a conspiracy that runs deeper than dumb humanoids making random attacks

They are 3rd level, but we started at 2nd with 0 XP.

They are comprised of:
  • Timotheus Smith, the fighter
  • Telemahkos Briareus, the occasionally cowardly arisocrat/rogue (levels: 1/2)
  • Bleys the Aubergine, graduate of the Academy of Wizardry and aspirant to become an eldritch knight (figher1/wizard2)
  • Victoria Ostrander of Anhur, the only woman in the group and priestess of the god of war and honor (Priest 3)
  • Laarus Raymer of Ra, priest of the god of kings and the sun. He suffers from strange visions. (Priest 3)
  • Markos Ackers, the argumentative mage who spent his childhood as the captive of pirates (Wizard 3)
 
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My campaign's great! The PCs are level 22-23, and the campaign is starting to draw to a close.

- The female paladin has just been proposed to by her religion's equivalent of the Pope, and she's turned him down -- citing the importance of duty over affection. The male paladin in the group had already confessed his love to her, and she turned him down, too. So the Pope and the second paladin went out drinking to commiserate.

- The insect-phobic halfling alienist is married to a charming halfling girl who technically is also the embodiment of Mog, Fiendish Queen of Beetles, made flesh. She's pregnant. He's worried about being a Dad to what may end up as a squirming mound of larvae.

- The self-effacing cleric has been given the title of "his Divine Holiness Saint Velendo of Calphas, the Shield of the East, the Bulwark of the Sacred Vaults, the Mortar of the Eternal Wall, and the Keystone of the World" - the high priest of all temples known and unknown across the world. Temple bureaucrats want to hold a 800K GP investiture ceremony. He's resisting.

- The githzerai monk has managed to steal a githyanki artifact silver sword from his foes and remake it into a new sword -- in the process shattering the githyanki's pact with the red dragons, freeing Gith's soul from Hell, and setting in motion the destruction of Lich Queen Vlaakith CLVI.

- The psion had been struggling with both an unwanted second personality and a mind seed planted by an ancient illithid overmind. Last game her second personality managed to burn away both the illithid mental infestation, and the primary personality. Now she's a whole person again, with a new name and a new (less principled) outlook on life, and the rest of the group isn't sure what to make of her.

- The group has multiple signs that an apocalypse is about to occur, but they're not sure what or how to stop it. Next game is a massive strategy session where they'll hopefully make a plan.
 

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