Human Fighters Most Common Race/Class Combo In D&D

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Tony Vargas

Legend
This is likely not inherent in the data in any way, but if they track XP over time they can probably see it. Any that the XP/level never changes, or ones where the XP is only at a few set points, often jumping more than one level, are most likely theoretical builds.
My intuition is that those experimental 'builds' would probably not be single-class fighters (there's not a lot to experiment with).

This isn't an argument from popularity
What, the argument that lost of people play fighters, so it can't possibly be overly generic or mechanically inferior or 'boring' or any of the various other things it's been accused of?

Sounds like a fair example of an appeal to popularity.

there are popular things that aren't good, and unpopular things that are good.
That's right, illustrating that popular necessarily implies good is a fallacy.

... perhaps there comes a time when you think to yourself, "Hey, I think that New Coke tastes better, but maybe they have a good reason for sticking with the formula."
Then you remind yourself, oh yeah, ad populum is a fallacy, popularity doesn't affect how things actually taste, so keep drinking what you like.

(Personally, I don't much care for any formulation of Coke - without plenty of rum...)

For another example, millions of people really enjoy smoking, but, it actually does contribute to emphysema (I think they call it COPD, these days, actually) and lung cancer. Even tobacco companies don't try to spin that as "perhaps people like smoking because it helps free them from the burden of retirement planning..."


And, frankly, it's a good thing unpopularity doesn't mean something bad, because D&D, would be provably terrible if that were the case. ;P
 
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TwoSix

Dirty, realism-hating munchkin powergamer
Perhaps the things about the fighter that appeal to so many ("people keep playing it") just aren't appealing to you, and that's ... okay?

Maybe if they changed the fighter in ways that appeal to you, then so many people wouldn't play it?
I don't think that's necessarily true. I'm pretty sure surveys showed that the 4e fighter was also the most popular class during 4e's run, and the 4e fighter was probably the polar opposite of the 5e fighter in complexity and design goals. I think the fighter's enduring popularity is simply a case of generic beating specific; vanilla is the most popular ice cream flavor because it's good on its own AND because it can mix and match with almost everything else. Fighter is what you use when you want race, or background, or a roleplaying hook you like to be at the forefront, and you want a strong but basic framework in the background.

And that's isn't a knock on the fighter! A generic framework is good! Complexity can be added on via other mechanisms; a simple mechanical core for a class is best,
 

Mephista

Adventurer
I'm surprised elf beat out half-elf. I see so many people taking half-elf for the power of it over other options. That said, elf is the quinsential wizard / druid / ranger / arcane trickster / eldritch knight option, so its not too big a surprise there. I'm honestly surprised on dwarf, however. That got a much larger return than I expected.

tiefling warlocks are a big thing, no surprise - the phb version is pretty much warlock built only. Dragonborn paladin, with a minor in sorcerer and fighter, likewise no surprise; despite the writer showing surprise, it was actually one of the big dragon things since 3e. Halfling is primarily rogue (no surprise) with a touch of bard, but still surprised that elf beat out halflings at their own game.

Gensasi, are definitely a dark horse here. Most especially for the very wide spread - now, I know there's four sub-races, but still! That's a nice spread.

Gnomes... we got some rogues (presumably arcane tricksters), wizards, and bards as main, but far less than elves in all three categories. Gnome paladin gets very few hits. ^^ Perhaps in the future, there will be more gnome artificers, but now? It seems that gnomes aren't as popular as other races, even in their forte.

The only less popular races are Aasimar (because of DMG spot? clearly doesn't have Volo races atm) and non-genasi EE races. Genasi, given its popularity in other games, likely gets a bump, but the rest are ignored in favor of core races.


Honestly, I think the writer of the article shows some ignorance over the why human fighters are popular - while they are simple, its also a case that many people think of free feat + fighter is one of the most powerful melee options in the game, and people like their warriors. A very simple and powerful option. Spellcasters don't benefit from feats nearly as much.
 
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TwoSix

Dirty, realism-hating munchkin powergamer
The only real surprise from this data, IMO, is the over-representation of the Barbarian, and, perhaps, the Cleric falling to 5.
Barbarian might be overpopulated simply because it's alphabetically first. I made one test character in Beyond, and it was a Barbarian simply because it was the option on top.
 

ro

First Post
It's worth noting that Human is the most straightforward race and Fighter sounds like the simplest class to pick up for new players or people jumping into a game. I would guess that the complexity of spellcasting moves people toward the martial-focused classes. Those classes may be weaker in the long run, but they are easier to start with.

The big exception is Wizards, which are so central as an archetype that they are frequently attempted, unlike the other full casters. (Clerics get attention, but my guess it is a simple, "I can fight and heal people!")
 


OB1

Jedi Master
The only real surprise from this data, IMO, is the over-representation of the Barbarian, and, perhaps, the Cleric falling to 5.

I think we may be seeing two trends happening here both related to the core audience of 5e being a more casual gamer.

One is in regards to the difficulty in playing full casters, where 3 out of 5 take up the bottom positions. Wizard may be buoyed as the default option for the more dedicated player in a group and also benefits iconic representation in popular culture (including Harry Potter) and has a power set well suited to overcome many challenges. Whereas the Cleric has less representation and the need for it's skill set (particularly healing) isn't as prominent in 5e.

As for the rise of the Barbarian, it is perhaps the ultimate class for the casual player, even more so than the Fighter given it's robustness in battle and the ease of understanding it's mechanics. It's made for new players.
 

Tony Vargas

Legend
No, I appreciate your position, so it would be pleasant if you could understand the positions of other people.
I /do/ understand the position of "it's popular so it's good," I just also understand that it's fallacious.

Everyone who participates in these forums knows that you desire more complex martial options, up to and including the class that shall not be named. That's fine! That is a perfectly reasonable desire!
It's funny that you can, in the same breath, say it's OK, but not actually bring yourself to type 'Warlord.' Obviously, it's very, very not-OK.

What you fail to understand is that
Wrong again.
there are a large number of people who 100% do not want this. They want a generic "boring" fighter.
Which is an odd point, because wanting the one need in no way deny the other.
 


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