Artoomis said:
So close, but wrong analogy.
The right analogy is if you are considered a member of a bar if the bar grants benefits to you. If the bar does not give members benefits, then you are not considered a member of that bar - not that it really matters to you.
Essentially, you are given a free membership. This is quite similar - essentially, the monk is given a "natural weapon" without the drawbacks that having a natural weapon might bring - no iterative attacks for high level, etc.
There are two stages to this, though. The stage at which the benefit is getting inside the bar - where you fail - and the stage at which you would be able to get free drinks - where you would pass, if only it weren't a moot point.
You're cramming the two things together because they are both benefits, and that's where the problem arises.
Let's try another example.
In FFTA, the "swordbreaker" weapon grants a thief the "Steal Weapon" ability.
My character is a thief. He can therefore benefit from the swordbreaker.
But, I can't buy the swordbreaker early in the game. I only run across it being wielded by enemies.
If I could only GET the swordbreaker, I could benefit from it and gain the "Steal Weapon" ability. Alas, I cannot get the ability, because I cannot get the swordbreaker. Getting the swordbreaker would mean that I would have to steal the weapon from an enemy, and I do not have the Steal Weapon ability.
I am "cleared" for the benefit of the ability if I have the Thief job. However, it's a moot point, because I lack the means to obtain the swordbreaker.
Is it obvious, in THIS example at least, how it is conceptually possible to benefit from something and yet be unable to attain it?