D&D (2024) Hypothesis: Playtest 7 delayed to add elements inspired by BG3

OK, we can agree the big bet by Hasbro will be in the digital market, but today producing an AAA videogame needs more time and money than a Hollywood production.

My opinion is the own experience with the videogames was a serious influence in the design and change of rules in the new editions.

Let's remember the videogame fanfiction. I mean gamers who love to write stories about their favorite videogame universe will be interested in the lore, and here the sourcebooks about background could be bought as source of inspiration.

And I would bet FR is the most famous and popular setting thanks videogames.

Larian may feel very proud with their BG3 but they wil not want to be too linked to D&D for the next years. They will wish more creative freedom for their own projects. We shouldn't blame them.

* Some future mods about alternate game mechanics (psionic, truename, vestige pact magic, shadowmancers, incarnum, martial adepts..) could be a revolution. Maybe we could see a mod set in Dark Sun.

* I wouldn't be too surprised if they used the software of BG3 to playtest new ideas, for example about mass battles.
 

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Is it still? Last I heard they had gotten the go-ahead to release without Series X/Series S feature parity, which in my understanding was the reason for the Xbox delay.
I haven't been following much because I wanted to avoid spoilers. The last bit of info I found was Xbox release would be later this year or possibly early next year.

Just Googled it again. You are correct according to IGN. Phil Spencer gave the go ahead to release the Series S version without split screen. Series X should be unchanged. Hopefully we get it sooner now!
 


The number of people playing D&D is irrelevant. Only the number that buys books matters, and that number is clearly less than the number that have and will buy BG3.
 

Is it still? Last I heard they had gotten the go-ahead to release without Series X/Series S feature parity, which in my understanding was the reason for the Xbox delay.
Yes they got that permission, but they had been working to make the split screen work on Xbox S so there is a delay in now going back and re-working the release to not try and do that. No idea when it will come out for Xbox now except "Between September and November... So, as fast as we can honestly."
 

The number of people playing D&D is irrelevant. Only the number that buys books matters, and that number is clearly less than the number that have and will buy BG3.
Other way around: WotC cares more about more people playing the game than they do selling books, because more people playing means more t-shirt and plushy sakes in the long run. And that's the real money.
 

It's ... uh ... already outsold the entirety of 5e. Like, the entire product line combined.
Had more concurrent players on Steam playing it than the top 10 adventure books sold by WotC.
5e is pretty small compared to the success of BG3.
https://www.enworld.org/threads/5e-lifetime-sales-in-north-american-big-box-stores-revealed.698946/
this doesn't surprise me, but it absolutely does disorient me.

like, i knew video games were more popular then ttrpgs by an extremely wide margin...but i've never SEEN such an obvious EXAMPLE of that. i feel like sherlock's victim from the discombobulate meme.
 

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