Okay, listed my dream of an updated SAGA version, but, keeping with the
I would argue that, if they did take this approach, they'd need to rethink classes. Current classes exist in a void, and make the most sense in the traditional dungeon-crawl environment. Adding more of a focus on story, likely taking place outside of a dungeon environment and with characters designed more as literary or cinematic heroes, would necessitate defining better roles for characters that place them within a world. "Knight", for example, has greater meaning that "dude who charges from horseback"; it has a societal role that is equally as important as how it fights.In a vain attempt to actually get back on topic:
They could also introduce actual storytelling tools and dramatic metacurrency that would help it become the game many new players seem to want it to be -- one about dramatic action and epic stories. Part of doing this would also include killing the adventuring day (ie resource management) once and for all.