I also have the books [merged] (info on upcomming Power sources and more)

Is there an Ranger attack 1 encounter power that attacks two or more creatures? If so what damage and effect does it do? I'm guessing it does 1[W] + Dexterity (due to my current theory of power design). Thansk for your help. ;)
 
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jaldaen said:
Is there a ranger attack 1 power that attacks two or more creatures? If so what damage and effect does it do? I'm guessing it does 1[W] + Dexterity (due to my current theory of power design). Thansk for your help. ;)

Yes, Twin Strike, it does 1W damage, At Will. It's str or dex vs ac (depending on if your melee or ranged respectively), and you get 2 attacks vs one or two targets.
 


AkaKageWarrior said:
again, please, how many skills does each class get?
Cleric: Religion, 3 more class skills
Fighter: 3
Paladin: Religion, 3 more
Ranger: Nature or Dungeoneering, 4 more
Rogue: Stealth and Theivery, 4 more
Warlock: 4
Warlord: 4
Wizard: Arcana, 3 more
 

baberg said:
Cleric: Religion, 3 more class skills
Fighter: 3
Paladin: Religion, 3 more
Ranger: Nature or Dungeoneering, 4 more
Rogue: Stealth and Theivery, 4 more
Warlock: 4
Warlord: 4
Wizard: Arcana, 3 more

so does this mean if look close enough you can still see the rule "fighters don't get nice things."
 

GMforPowergamers said:
so does this mean if look close enough you can still see the rule "fighters don't get nice things."
It's worse than you know.

Paladins get Plate Proficiency by default, Fighters don't. They have to spend a Feat for it.

Paladins get +1 to Fort, Reflex and Will; Fighters get +2 Fort.

Paladins get one more healing surge. Starting HP and HP per level are the same.

Fighter is the only class that doesn't get some "class ability" that increases in power at Paragon and Epic tier. Every other class gets something.
 

baberg said:
It's worse than you know.

Paladins get Plate Proficiency by default, Fighters don't. They have to spend a Feat for it.

Paladins get +1 to Fort, Reflex and Will; Fighters get +2 Fort.

Paladins get one more healing surge. Starting HP and HP per level are the same.

Fighter is the only class that doesn't get some "class ability" that increases in power at Paragon and Epic tier. Every other class gets something.
OMG... I was jokeing......AAAAHHHHHHHHHH
 

Classic Villany said:
I've got some questions that are kind of related to Golems.

1. What Golems are in the MM?

2. What kind of Immunities, Resistances and Vulnerabilities do they have?
Flesh Golem: No immunities, however, they have +2 to saving throws.
Stone Golem: Immune to Poison, Disease, Sleep. Also has +2 saving throws.

3. Are there rules for different metals like Mithral and Adamantine?
If there are, I haven't seen them.

4. Are Rusting Grasp or Transmute Rock to Mud still in the rules?
No. Bet you a dollar that would be part of the Primal or Elemental schtick.
 

oukan said:
What kind of pacts can high level Fey-pact Warlocks look forward to? Are they geared more towards the controller or striker role?
There are a FEW spells that are bursts, but I'd say 95% are "Make one guy very unhappy".

As for high level fey pacts...

Throns of Venom, 23 Encounter, 3d8+cha poison damage, target is immobilized, takes 1+Int penalty to AC and Reflex until end of your next turn.

Curse of the Twin Princes, 25 Daily. 4d10+Cha psychic damage. Any time you take damage, roll another attack; if you hit, you and your original target split the damage. Until the end of the encounter, if you're adjacent to your original target, you look exactly alike, and anyone attacking either of you has 50% of hitting the other.
 


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