jaldaen said:Is there a ranger attack 1 power that attacks two or more creatures? If so what damage and effect does it do? I'm guessing it does 1[W] + Dexterity (due to my current theory of power design). Thansk for your help.![]()
Cleric: Religion, 3 more class skillsAkaKageWarrior said:again, please, how many skills does each class get?
baberg said:Cleric: Religion, 3 more class skills
Fighter: 3
Paladin: Religion, 3 more
Ranger: Nature or Dungeoneering, 4 more
Rogue: Stealth and Theivery, 4 more
Warlock: 4
Warlord: 4
Wizard: Arcana, 3 more
It's worse than you know.GMforPowergamers said:so does this mean if look close enough you can still see the rule "fighters don't get nice things."
OMG... I was jokeing......AAAAHHHHHHHHHHbaberg said:It's worse than you know.
Paladins get Plate Proficiency by default, Fighters don't. They have to spend a Feat for it.
Paladins get +1 to Fort, Reflex and Will; Fighters get +2 Fort.
Paladins get one more healing surge. Starting HP and HP per level are the same.
Fighter is the only class that doesn't get some "class ability" that increases in power at Paragon and Epic tier. Every other class gets something.
Flesh Golem: No immunities, however, they have +2 to saving throws.Classic Villany said:I've got some questions that are kind of related to Golems.
1. What Golems are in the MM?
2. What kind of Immunities, Resistances and Vulnerabilities do they have?
If there are, I haven't seen them.3. Are there rules for different metals like Mithral and Adamantine?
No. Bet you a dollar that would be part of the Primal or Elemental schtick.4. Are Rusting Grasp or Transmute Rock to Mud still in the rules?
There are a FEW spells that are bursts, but I'd say 95% are "Make one guy very unhappy".oukan said:What kind of pacts can high level Fey-pact Warlocks look forward to? Are they geared more towards the controller or striker role?