I also have the books [merged] (info on upcomming Power sources and more)

How many different Channel Divinity class features do Clerics and Paladins have? More than what we've seen or just the one's we know about. Thanks ;)
 

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Could some one comment on how Paragon lvl Multi-Classing differs from Heroic lvl? Then Destiny lvl as well?

Someone said at Paragon it was more of a one for one kind of power swap. Is this true?

Im a multi-classer and so far very disappointed in 4ed so called multi-classing
 

jaldaen said:
Here's another question: Is there a repeating crossbow in the superior weapons section? If so how does it work?
Nope, the only superior ranged weapon is the shuriken.

I know that we now have the Dragonborn to sate our draconic needs, but is there any information in the MM on playing a Half-Dragon?
Nope, there's no half-anything in the MM. Unless you count the Cambion.

Could some one comment on how Paragon lvl Multi-Classing differs from Heroic lvl? Then Destiny lvl as well?
Until you get to Paragon level, multi-classing is feat-based and is based on swapping out powers, as we saw in the excerpt.

At Paragon level, you trade one of your at-wills for an at-will ability from another class. Then you gain powers from that class instead of gaining Paragon path powers.

To keep this from being a mindless bump, I'll ask if anyone can fill me in on Ranger utility powers.
I wasn't massively impressed to be honest. They have about a hundred flavours of "you can run away/move around without drawing attacks of opportunity" and "if one of your friends is using a skill you have trained but they don't, they get a bonus equal to your wisdom modifier" stuff.

The rogue has way better utilities, in my opinion.
 
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A somewhat large request, but if someone could be so kind...

What are the races of monsters (goblin, kobold, etc) that have creatures in the 1-3 level range? And, if you're feeling exceptionally generous, how do they break down by level?

Thanks a ton!
 

Aid Another can be used in combat or with a skill

In combat you pick an adjacent enemy, and make an attack against AC 10. If you hit you don't deal any damage, but can pick an ally to give +2 on an attack against that enemy.

Skill and Ability checks are similar, beat a DC 10 to give an ally +2 on their next roll

In both instances the bonus only lasts until the end of the ally's next turn
 

Rechan said:
Wizard Utility 6, Daily. Wall of Fog. You create a wall of fog 8 squares long and up to 4 squares high (Not sure what that means; I haven't seen anything about 3D squares). Ends on your next turn, sustain minor. Everyone inside has concealment, wall blocks line of sight.

Heh. Suddenly I feel a great need to get my hands on 1" x 1" blocks for use when those kinds of spells are cast. ;)
 

Could someone provide a descreption of the Abilities/Powers for the Balor and Marilith?

And could someone please list all of the Giants and Titans in the MM (excluding the Hill Giants and Earth Titan)?
 

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