Sorry if that has been asked before.
1. How does elemental resistance work in 4E? Like in 3E?
From the PHB, lvl 10 wizard utility:
Effect: Against a particular damage type chosen by you, the
target gains resistance equal to your level + your Intelligence
modifier until the end of the encounter or for 5
minutes. Choose the damage type from the following list:
acid, cold, fire, force, lightning, necrotic, poison, psychic,
radiant, or thunder.
2. How easy is it to obtain elemental resistance?
An minor action to get effect from above
3. Are the Succubus tactics still the same then in the preview and if yes has she a way to enforce that the charmed character stays next to her?
The same and i couldnt find if the pc stayed, but i think he does.
4. A small summary what rituals can do if that is not too much work.
see the las excerpt
5. Do monsters have any out of combat abilities or at least a line which says if/which rituals they can use?
I can only find monsters that are summoned by rituals, not monsters that use them, there is an box about how to become an lich
6. How different are the playable monster versions from the real monsters?
?
7. Are there any real tactics you can use instead of just moving enemies a few squares?
Enemies have abilities that can shift, push, slide you or teammates, they have abilities that can do great damage or use some sort of magic
8. Can every character trip or disarm or is that a fighter power?
Rogue and Fighter, offcourse, multiclassing is always an option, couldnt find anything about disarm
9. What are the general advices about skill challenges?
?
10. Any advice of how to integrate power use into skill challenges (for example what if instead of rolling a skill a character uses a power to achieve the result)?
I think dm's discretion
11. Any world building advice about how to make sense with all the "gameist" rules other than "Ignore it" or "Don't think about it"?
?
12. Do Skill DCs for skill challenges scale with the party level? Is there any difference between a challenge at level 2 compared to level 20?
Don't know, but an level 2 trap shouldnt be any problem for an level 20 i think
13. Any obviously broken things?
not that i know
14. How many "If you are bloodied you can do superattack X feats/abilities are there and how good is the combo value of them?
don't know yet
If some (all) of that question have already been answered please link the post.
Thanks.