Shortman McLeod
First Post
Reynard said:I have had a love hate relationship with the game since 3e came out. Battlemats and minis, too many options, too much emphasis on the player, too much taken out of the hands of the DM, the consistent slide toward dumbed down action adventure fantasy, the death of exploration and dungeon delving. All of these things have vexed me at one time or another. Times when they have all vexed me simultaneously, I have dropped campaigns I have been running and almost quit altogether.
I agree with everything here other than "dumbed down". I can't imagine anyone describing 3.5 as dumbed down--just the opposite, really. Horrific hypercomplexity to the point where we have TWO Player's Handbooks and TWO Dungeon Master's Guides.

I am excited that 4e is coming for a different reason than you, Reynard. I'm not convinced that the earlier versions of the game are what I want to play (though they might be--I've always liked AD&D 2e). I'm looking forward to seeing if 4e is the simpler, more "old school" game I've been hoping for.
Time shall tell.