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D&D 4E I am Happy They Finally Announced 4E

Reynard said:
I have had a love hate relationship with the game since 3e came out. Battlemats and minis, too many options, too much emphasis on the player, too much taken out of the hands of the DM, the consistent slide toward dumbed down action adventure fantasy, the death of exploration and dungeon delving. All of these things have vexed me at one time or another. Times when they have all vexed me simultaneously, I have dropped campaigns I have been running and almost quit altogether.

I agree with everything here other than "dumbed down". I can't imagine anyone describing 3.5 as dumbed down--just the opposite, really. Horrific hypercomplexity to the point where we have TWO Player's Handbooks and TWO Dungeon Master's Guides. :confused:

I am excited that 4e is coming for a different reason than you, Reynard. I'm not convinced that the earlier versions of the game are what I want to play (though they might be--I've always liked AD&D 2e). I'm looking forward to seeing if 4e is the simpler, more "old school" game I've been hoping for.

Time shall tell.
 

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I'm glad that 4th edition is coming, I disliked 3/3.5 overall, but it did have quite a bit of things I did like, and that I now find lacking in earlier editions. I was sort of stuck, going back to 2E (my former game of choice) wasn't really an option, nor was staying with 3/3.5. I settled on Castles & Crusades, I like it and my group has fun with it.

Now with 4E, I will have another system to try out, maybe I'll like it, maybe I won't but at least there will be something else out there for me to try.
 

Reynard said:
it is the responsibility of the DM to make sure his players feel adequately rewarded for their time investment at the game, not the books' or designers'.

What? Well then D&D has got to be the only game in existence where how fun it is lies squarely on the shoulders of one of the players. "Here's some rules. Now it's up to you to make it fun." LOL

I agree in a sense though. AD&D would only be fun for me if it was with an absolutely fantastically amazing DM.
 

jdrakeh said:
No offense, but you obviously aren't familiar with the OP's posting history here. He seems to only post when he has something negative to say about the current edition of D&D. For instance, what kind of postive contribution did this backhanded insult add to ENWorld? What good thing did him gloating about the demise of D&D 3x bring about? I don't deny the man his right to be a bitter ball of hate, I just wish that he didn't seek out 3x forums with the express purpose of raining on everybody else's parade :confused:

First of all, that isn't true -- and it is kind of insulting. I assume you have never read threads I started or engaged in regarding adventure or campaign design, coming up with ways to make the game fun, etc... But, that's not really important. it is true that I am as likely to complain here, among fellow hobbyists, as I am to try to talk about something positive. this being the internet and all, it is usually only the negative posts that get responses. "Happy" threads tend to wither and die.

I wonder why that is.
 

Agamon said:
What? Well then D&D has got to be the only game in existence where how fun it is lies squarely on the shoulders of one of the players. "Here's some rules. Now it's up to you to make it fun." LOL

I agree in a sense though. AD&D would only be fun for me if it was with an absolutely fantastically amazing DM.

It is unique in a lot of ways. one is continuity. Levels and treasure and such have always been a part of what keeps gamers coming back to the table. But if you look at 1e and 2e, the "cookies" you get for levelling is very small. "Dead levels" weren't even an idea, because it was common for everyone but casters. 3.5 in particular made it a requirement that players be rewarded with mechanical bennies everytime they came to the table.
 


Reynard said:
3.5 in particular made it a requirement that players be rewarded with mechanical bennies everytime they came to the table.

Heh heh. Remember when accomplishing objectives in the adventure was actually considered a reward? Heh heh.


THEN: My fighter hasn't changed much in the past three levels. But who gives a :):):):) We just destroyed the wizard's lair and I saved the princess!

NOW: My fighter has gotten DAH ROXXORS these past three levels. Fourteen KEWL new POWRZ and TONS of :):):):):):):) AwesoMe new COMBOZ!!

Please don't attempt to circumvent the profanity filter, thanks.

--Dinkeldog/Moderator
 
Last edited by a moderator:


Shortman McLeod said:
Heh heh. Remember when accomplishing objectives in the adventure was actually considered a reward? Heh heh.


THEN: My fighter hasn't changed much in the past three levels. But who gives a #$(? We just destroyed the wizard's lair and I saved the princess!

NOW: My fighter has gotten DAH ROXXORS these past three levels. Fourteen KEWL new POWRZ and TONS of F**KING AwesoMe new COMBOZ!!

Not sure what you're talking about. My players get extremely pissed when their plan falls apart and they don't "save the princess" or the bad guy gets away. They also woot it up when they do take down that annoying BBEG.

I also remember looking forward to leveling up in AD&D. But hey, YMMV.
 

Pants said:
Why can't you just say that?

I thought I did.

Of course, sometimes giving a reason for things promotes discussion, or at least prevents other people reacting in an inane or sophomoric fashion.

Sometimes.
 

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