tlantl
First Post
Yes, I want random treasure tables in the game. No, I don't want to be forced to use them - in fact, I want the game to include guidelines for how much magic I 'should' place if I'm not using the tables... and I want to be free to ignore those as well!
One other thing I most definitely want: I want the tables to be updated when new items are introduced to the game!
Now, obviously, it's too much to ask that every book that introduces a new item provide updates. However, books like the "Magic Item Compendium" absolutely should. (And I'm not a fan of the 3e MIC's switch from DMG-style tables to 4e-style "item level" tables, but that's another rant.)
Ah, then you're in luck! The 3e DMG was set up so that if you just rolled treasures according to the treasure tables that were also in the book, then on average the results would line up quite neatly with the WbL table. Sure, sometimes the party would find a huge hoard, sometimes a disappointingly small one... but over the piece they would hit about the 'right' advancement rate.
Of course, 3e did have several other weaknesses, some of which you mentioned. But that one, at least, had a built-in fix.![]()
That's pretty weak when by the end of the adventure if the players didn't have their 55,000 in goods and coins I wouldn't hear the end of it. Not to mention that it would leave the group under powered for the next level of monsters.
I'm sure you mean well but I have experienced these things first hand and it basically sucked.
It sure ain't the same as the biggest pile of treasure the group finds in a month is 10,000 copper pieces. Of course the thirteen encounters needed to level could take two months using the grid iron for combat.