What, exactly, makes it so good that it shouldn't be replaced by an ability that more people would find acceptable?
I like the way it works now and I don't want it replaced. There is also the principle of the matter that if we remove every mechanic that a vocal minority dislikes-- for reasons that have nothing to do with game balance and very little to do with verisimilitude-- we won't have a game left to play.
I don't think anyone is saying that you have to allow it in your home games, but those of us that like this mechanic-- and I
love it-- don't want it to be removed from the rulebooks because of the handful of (mostly) 3.X fans that are opposed to Fighter having nice things.
Something. I'm just curious what's so great about the current ability that it's worth keeping over changing to something that more people will be on board with. Anyone? As always, play what you like
It's lame when you're fighting kobolds because you're going to kill them automatically and you're only ever going to miss them rarely. Slayers also get cleave, which is much more useful against vermin.
Reaper is a cool power when you're fighting a boss with high AC and you're the one constantly chipping away at him while everyone else is only hitting him half the time. Let the other Fighters protect the weak and carry everyone else's gear for them. You are the Slayer, and your job is to make things dead.
I have absolutely no narrative/versimilitude reason for disliking the mechanic, and I have basically zero patience for an attitude of "wizards get cool stuff because MAGIC."
Especially considering that this is being presented as
traditional D&D, largely by adherents of 3.X, when Fighters in AD&D were vastly more powerful-- capable of matching Clerics and Wizards for combat effectiveness and survivability at least until name level.
I, for one, am glad to see Fighters not suck in a way that does not require Encounter and Daily powers. (Surge isn't a true 'Daily' power.) Give them some good 'combat option' at-will attacks, that other classes don't get, and some stance abilities... and you've got an awesome melee combatant that doesn't look or feel like a spellcaster.
And I think it's pretty good at low levels - Slayers should be able to mow through kobolds.
Yeah. Fighters in general, really. I'd like to see Cleave/Great Cleave as one of the at-will Fighter maneuvers-- maybe it isn't as accurate as other maneuvers (so it's better for Slayers) and it doesn't do as much damage, but it allows you to spread the pain. Kinda like the 'sweep' maneuver from AD&D.
With that said, it's basically the most boring way to mow through lesser opponents imaginable. This seems to be borne out in playtest reports; if a slayer doesn't even need to roll a die, it's kinda boring, no? Regardless of how thematic it is?
Yeah, agreed. Reaper isn't for automatically killing one Kobold per round, since everyone else is pretty much doing that anyway. It's for chipping away at the big bastard nobody else can hit.
How about automatic miss on a natural 1, with no auto-damage? Seems fair and easy enough. I've used rules like that forever.
I've got no problem with that as a general rule. Rolling a natural 1 on an attack roll is a 'critical miss' that inflicts no damage-- regardless of abilities to the contrary-- and imposes no conditions. It's just a complete and total failure of whatever it was you were just trying to do.
And since some guy threw a &$#% fit when I assumed we'd have DR and untyped damage in fifth edition, I'll go ahead and assume we don't this time around and so yeah... an army of first level reapers all whiff hardcore against the ancient red dragon, and bring him down in a single round.
You realize that this would be an example of the system functioning exactly as intended, right? That's why all the math is flat-- so that you don't need minion rules for a bunch of lowly mooks to drag down a high-level PC or monster.
Chances are, that army of low-level Slayers-- assuming that Slayers of
any level exist in sufficient quantity to make armies out of-- are going to be capable of actually making their attack rolls against the ancient red dragon at least 20% of the time anyway. Not to mention, assuming this army of Slayers are 14 Dex with bows (since there's only so many people you can pile on a dragon) it's going to take hundreds of them to mow down an ancient dragon down in one turn... and chances are, if Next dragons are anything like 4e dragons, that ancient red dragon is only going to need a couple of rounds to murder them right the Hell back.
This got me thinking... if you're a low level NPC.. why EVER be anything other than a reaper?
Because it requires special training and aptitude that the overwhelming majority of NPCs just don't have? Monsters don't have class levels or feats, and the majority of humanoid monsters in the Bestiary don't have anything that resembles class features.
As it was in every version of D&D
but 3.X, NPCs don't follow the same rules that PCs do, because they don't need to. NPCs that use PC rules are as rare and special as the PCs themselves.