JamesonCourage
Adventurer
Personally, I think that the 3-5 damage (5 on the high end) is going to end up really weak, too. And factored with the objection to the narrative that it creates for some groups, I'd like to get away from automatic Strength damage on a miss, if possible.It's too weak. To balance it, it'd need to do more damage; but I'm not sure I see the fluff of auto-damage melee attacks with significant damage. 3 damage piddling compared to 14; I can rationalize that as just general effort of defense or bruising through armor or jarring of the shield arm. And indeed, against a foe that's outclassed, perhaps even a strike right through his defense, even when it's perfect. But damage that's at least somewhat comparable to a solid blow and completely unavoidable?
What about an ability that triggers on a save? The Slayer can make a Strength check, and the defender makes a save (Dex? Con?). If they fail, they take full damage, and if they succeed, they take Strength modifier in damage. The change is that it's now a save, not an attack against armor class. That could be good or bad depending on what they're fighting.I think if I had to choose between that options or none I'd just omit the ability; there will be enough other cool stuff to choose from, I'm sure. (I don't like too-weak abilities since they're traps; some players don't care or worse misjudge and that just causes intra-party imbalances).
Or, alternatively, what if it works so that when the Slayer has advantage, he can make a Strength check against the opponent's save (Dex? Con?). If they save fails, then the Slayer does full damage, but if the save succeeds, it deals half damage instead. That's a buff over the 3-5 damage that might become all but obsolete in later levels, but it's now necessary that you get advantage. And the feel of a guy starting to own when he has the advantage isn't a bad feel, in my opinion.
It's just another option in play at that point. I can make a normal attack against their AC for damage on a hit or none on a miss, or I can Str check against their save to deal full or half damage, but I need advantage.
Personally, I think people are a lot more accepting of a save for half damage than a miss for half. Is something like this acceptable? If not, why not? As always, play what you like
