I expected for D&Dnext to keep the sharp concise 4e rules of the abilities/spells in battle and add more "roleplayish" rules to them to use out of battle basically being a sequel to 4e with a homage to 3e added on making this somehow possible by a genius strike of rules design.
But instead D&Dnext seems to do away with almost everything 4e stands for and tries to position itself as 3.75e and thus as an alternative to 3.5/Pathfinder.
I think this is a rather bad idea as it will alienate a good portion of the fanbase that stayed with WotC for 4e and maybe don't get a lot of the ones back that left because so far I do not see the awesomeness that will people cause to abolish 3e/Pathfinder in favor of D&Dnext.
Or am I getting something wrong?
But instead D&Dnext seems to do away with almost everything 4e stands for and tries to position itself as 3.75e and thus as an alternative to 3.5/Pathfinder.
I think this is a rather bad idea as it will alienate a good portion of the fanbase that stayed with WotC for 4e and maybe don't get a lot of the ones back that left because so far I do not see the awesomeness that will people cause to abolish 3e/Pathfinder in favor of D&Dnext.
Or am I getting something wrong?