I got 100$ what books should I buy?

OGL Conan and OGL Steampunk by Mongoose are also very nice games. Though not exactly compatible... :p

If you like Iron Kingdoms then both Steam & Steel and Sorcery & Steam work well with it, especially for non magical technology.

Or see how far $100 will take you for PDFs, GMs Day is sneaking up, and with it plenty of PDF discount goodness.

The Auld Grump
 

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warlord said:
So I just got huge break and won a 100$ dolller superbowl bet(Go Patriots) and was wondering what books shouild I buy?

D20 Modern. Darwin's WOrld II. Modern Dispatch subscription. Some other Darwin's World stuff.

--or--

Mutants & Masterminds. Freedom City. Crooks!. M&M Annual. Nocturnals.

--or--

Midnight campaign setting. Against the Shadow. Tome of Sorrows. Fury of Shadow.

--or--

Riddle of Steel. Flower of Battle. Midnight campaign setting. Beer.
 



To add to the chorus, Dungeon magazine is worth checking out, but I'd buy a few issues if you aren't familiar with it to see if you like it, before subscribing.
 

Jdvn1 said:
Which of the books you have are your favorite?

Draconomicon is like Libris Mortis but better.

So seconded. That book's just noble. It has everything dragon, from a physical and psychological run-down of its characteristics to PrC's/Feats/Spells for dragons (and P/F/S to use against them) to tactics for (and against) Dragons, new draconic monsters and templates (including the fun stuff: Dracoliches and Vampiric Dragons) and finally sample dragons (one for each of the ten MM types for each of the 12 age categories; summa summarum 120 samples) and sample dragon hoards (for CR 1-27). And the artwork just rocks.

Other things are Midnight (if you want another campaign setting), Complete Adventurer and Complete Warrior (though the other two, Arcane and Divine aren't that bad, either)

Forgotten Realms is always a good vanilla campaign setting (nothing fancy like Eberron with its warforged riding magic trains or midnights reign of shadow style, but solid fantasy with elves and dwarves and evil powers). If you want to expand there I suggest the Forgotten Realms Campaign Setting and the Player's Guide to Faerûn (the 3.5 update, which also features new material and incorporates several other thems, like Psionics, Epic Levels, Exalted and Vile into the realms) and Lost Empires of Faerûn (a book packed with information about the legendary empires long gone).
 

warlord said:
Alright to clear things up I am mostly a player but am starting to DM and I have the following:

Player's Handbook
DMG
MM I & III
Iron Kingdoms Character guide
Ebberon campaign setting
Arcana Unearthed
Unearthed Arcana
Libris Mortis
Races of Stone

As a starting DM I'd (seriously) recommend the following:

Robin's Laws of Good Gamemastering

Dungeonworks

Citycraft

Dynasties & Demagogues

One issue of Dungeon (to check it out before subscribing)


This would give you plenty of material to get started running dungeon adventures and city adventures.
 

Not only Magical Medieval Society: Western Europe (as BiggusGeekus already said), but also Magical Medieval Society: Ecology and Culture (both Expeditious Retreat).

Oh, and Requiem for a God (Malhavoc Press).


philreed said:
Robin's Laws of Good Gamemastering

That, and Gamemastering Secrets (Grey Ghost Press). Hey, it even has the d20 logo on it ;)
(Although some of the d20 references in the book are questionable, it's still a good read - and Dork Tower's fun too, of course.)
 

IronWolf said:
I'll second the Dungeon magazine subscription if you are getting into DM'ing. Even if you don't use the adventures outright or even yank portions of encounters out of them it will really help give you some ideas floating around in your head.

I agree. If you have money left over, buy Magical Medieval Society: Western Europe (print or pdf). If you *still* have money left over, look at some Ronin Arts pdfs.
 

You could do the right thing and pay my phone bill for me. $100 Us = about $120 Australian. Hell I could get an ice-cream with the change as well. :D
 

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