Henry
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Fiffergrund said:I just registered here - the C&C folks will recognize me, but many of you won't...
I ain't "C&C Folk", but I do recognize you.

C&C is *so* different from AD&D that I could easily spend the better part of an hour posting on its differences...
C&C isn't meant to be a D20-"lite" any more than it is meant to be a "AD&D-now". It's meant to be C&C, and it is its own approach to the game.
So, if anyone is looking for a brief description of what the game is about, it's this:
The idea is to put the game back into the hands of those who play it, and not in the hands of a bunch of detached game designers. The framework will be simple and easy to change, and the implied permission will be in place to change it to reflect any preferred playing style, whether by using other OGL features, or adding custom features. The game will be playable as-is, but it also recognizes that gamers like to tinker and mold, and rather than confine that creativity to a small, publisher-defined set of "interfaces", C&C kicks the door open and says "Do what you want - I'll get out of your way."
If I'm understanding correctly, one goal of the game is to be within striking distance of the OGL rules, but to detach the various interrelated systems of d20 from one another. Does this sound accurate?
What we've seen, albeit leaked, seem to pay homage more to Basic D&D than anything. I doubt you can comment on that, but I'll still be curious to see what the end result is. I'm just hoping what has been revealed about saving throws is not what the end result uses; An old five-throw chart does not seem as versatile as the three-throw d20 method.