Psikerlord#
Explorer
oh I totally agree - I would prefer a no feats game, or at least recommend liberal rebalancing of a number of feats (in fact, my personal preference is "custom only" feats, using the existing ones as a guide).Hiya!
I think you got that backwards...what I would say is: ban Feats, only allow ASI's.
As for having to make a hard choice...er...yup. Life's kinda like that...and RPG's are even more like that. Now, IMC, I don't allow Feats (or Multiclassing for that matter), and nobody's character has 'suffered' in terms of coolness factor or 'fun'. In fact, when we did use Feats, players actually had less fun playing their characters...because they always felt like they were "expected" to take some particular Feat. Like the OP (?) said, if you were playing a Greatsword-wielding Champion Fighter in a game that uses Feats...then not taking GWM would feel, look and probably be, like you were trying to make your Greatsword Master more of a Greatsword I'm-not-too-bad-but-could-be-better-Master.When I announced "NO Feats!" for the next (and every since then) campaign/game, every single one of my players has been relieved. YMMV.
^_^
Paul L. Ming
But, if the OP wants to avoid ASIs, I think just take them away as a choice.