D&D 5E I hate choosing between ASIs and Feats

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5e has a great :):):) for tat system, it frustrates players to have to make tough choices, but tough choices in character development are part of the fun. This sort of "I want to have both cause its cool", my GM universal translator converts that to "I want more power and stuff".

OP here. I hope you are inventing obliquely disparaging psychological analyses about hypothetical players that may or may not exist, and not about real players you've never met (including me).

I thought I spelled it out pretty clearly that it's not a "tough" choice, it's a boring one. I'm not trying to figure out what would be optimal for my character; I want to choose fun things that might by sub-optimal, and I don't like that it's a choice between that and an across the board boost to my prime stat. And simply raising scores is just not very fun.

Solely within the category of Feats there are some tough choices to make, and I (and I think most posters here would agree) that is definitely part of the fun.

Aka, the game is about the journey not the destination.


Seriously? I don't mean "seriously is that true?" I mean "seriously do think people here need to be told that, and if perhaps some do, do you seriously think hearing it from a stranger on an internet forum is going to wake them up to the fact?"
 

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I mean "seriously do think people here need to be told that, and if perhaps some do, do you seriously think hearing it from a stranger on an internet forum is going to wake them up to the fact?"
If the answer to this question were more commonly "no," by my estimate a cool 80+% of forum material wouldn't exist.
 

Solutions?

1. Add more feats/ASI that character gets. One extra at 1st level, one extra at 7th or so?
2. Buff up "weak" feats so they are worth losing +2 to an ability. Even the most powerfull feats are not always worth ability lost.
 

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