cignus_pfaccari
First Post
Acid_crash said:You would be surprised how many players still don't know what their character can do after playing it for so long a time. There are players who just don't pay attention, who don't care, and who don't try to understand what all their characters can do.
We've been playing from 2nd level to almost 5th now...we have 7 people, 4 of which still don't know how to add their dexterity/strength modifier to their bab without looking each and every single time they roll for combat, and half the time they still have to ask what to roll when the GM asks for a skill check or a attack roll.
Some players are just lazy, and despite the ease in which these situations could be helped, some just don't care.
That's understandable when starting out, or when you're playing something you've never played before. But...dang it, it doesn't take *that* much effort to write everything down!
The most prep work I wind up doing is making an item card to keep my magic items written out, inventoried, and keep pertinent data...like, what my attack bonus is with this weapon, how much damage it does, etc. Granted, I have to update that when I level, but that's easily enough accomplished, and it doesn't take much longer than it does for people who don't have their character advancement already plotted out.
Another little trick I have is using dice as counters, to graphically depict how much I'm putting into Power Attack and Combat Expertise...to both demonstrate to observers that I'm not cheating, and also to remind myself in case I forget.
Then again, I also used to, when playing M:tG, use d6s for base-6 numbers to represent my life total. :-D
Brad