Mouseferatu said:
I'm curious.
Do you dislike them for mechanics reasons? Flavor reasons? Both? Something else entirely?
I'm not a huge monk fan myself, but that's simply because the class doesn't appeal to me, not out of any intrinsic dislike for it.
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I'm a fan of Asian history, so it's not the "flavor" that bothers me. Of course, it's not accurate Asian flavor, but Asian monks didn't use
dimension door any more or less than Western Knights used Smite Evil. I don't like the lawful ascetic stuff either (See the stealing of niche part).
I don't like the inflexibility of the abilities. There's virtually no choice in the matter. You get a little bit of choice when it comes to two bonus feats. Whoopee. It doesn't matter how powerful the abilities are if the player doesn't want to use them.
I don't like how it stole a niche. Improved Unarmed Strike just sucks. In order to be a reasonable unarmored unarmed warrior, you have to be a monk. Improved Unarmed Strike could have been improved (see mechanical complications below) but there's almost nothing you can do about the light armor without playing D20 Modern.
So we get some players who want to kick arse in unarmed combat getting saddled with abilities they don't want and an alignment they don't like. It's not like monks challenge fighters in the power compartment, so their alignment couldn't possibly be some kind of nerf.
As for mechanical complications... there's a long list of them. I doubt I can get them all here.
AC - starts low, ends high. Like any other light fighter. Low-level monks are wimps. I hear on these boards that high level monks can get crazy high AC scores of 50+, but I never see that. For starters, I've never seen a high level PC monk - no one wants to play them. The examples here are always using some broken monk PrC as well.
Low BAB - because of all the (frequently unwanted) special abilities that monks get, their BAB has been nerfed. A higher BAB would keep them from sucking. They also fail grapple checks on a regular basis because of this kind of thing, even though they're supposed to be good at it or something. Worse, because there's no fair way of enhancing monk natural attacks without being a druid (or taking up a druid's resources), your attack bonus falls even further behind. The
amulet of mighty fists just costs too much (about 50% too much, by my estimation, but it's actually too cheap if you give it to an elder wyrm dragon or thri-kreen) and it takes up the same slot as the
periapt of Wisdom. Good job.
Monk unarmed damage is simply too high. The D20 Modern Martial Artist class actually increases unarmed damage at pretty much the same rate, but it's only ten levels, capping at 1d10. This keeps the damage sane. Because monk damage is so high, it becomes difficult for players to ask for reasonably priced enchancement bonus items because DMs get scared at their high damage potential. (Despite their inability to hit anything.)
Monk speed is just ridiculous. I like being fast, but a jet engine?
The AE Oathsworn is a bit better mechanically - they can effectively get a full BAB with those ritual warrior abilities, and Hands as Weapons is a feat that should have been available in DnD (this feat lets you pay XP and maybe gold to enhance yourself as a magical weapon at what seems to be a more reasonable exchange rate). However, the flavor is even worse, and again, there's no choice about what abilities you get to have. Also, the iterative attack modifiers for that class are terrible - at least as bad as the 3.0 monk's.