I hate monks

Monastic orders were actually fairly common in Medieval Europe, both in real life and in literature. That said, I agree that the new Monk core class steps away from the European Monk core class of AD&D 1e and more towards the later Eastern Monk of Oriental Adventures - you don't see to many cloistered Franciscan brother deflecting arrows with their bare hands

Still begging to differ- the 1Ed AD&D Monk was NOT European.

Look at the Monk abilities listed in the 1Ed PHB p31-32. The Open Hand damage is a form of martial arts. The ability to enter a cataleptic state models the demonstrated ability of certain Eastern monks to use biofeedback techniques to lower repiration and heart rates when they enter deep meditative states. The ability to communicate with animals resembles legends of monks who are so in tune with nature that they can gather information from the turn of a blade of grass many miles away. And the fabled "Quivering Palm" is nothing more than a version of the "Dim Mak" accupressure death touch attack. These (and the other powers to a lesser extent) are all more in line with Eastern monks than the Westerners who share the name.

Remember, the Western monks had no tradition of martial arts or combat training. A simple browse through things like the directives of St. Benedict would show you that the Western monks duties were basically pray, work around the monestary (be it gardening, cleaning or transcribing books), say Mass/minister to the locals, and pray some more. Training in combat was usually not part of the package.

Contrast that with the Shao Lin tradition, in which perfection of the body was deemed to be as important as perfection of the mind, and in which practice of martial arts katas was as much a meditative tool as it was learning how to fight.
 

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Again, I say--so what? It's not like you're running an historical campaign.

1) If people are going to insist on stating "X is Eastern, Y is Western," I'm going to insist on making sure that X is indeed Eastern and that Y is Western.

2) What if I AM running a historically based campaign? What then? Obviously, one option is to excise the Monk (as written) from the campaign. It was FAR more common for Western missionaries and monks to travel to the East than vice versa. I know of many Christian monestaries across Asia dating back many hundreds of years. Most Eastern monestaries in the West are under 100 years old.

Some find the monk seriously jarring to the conceptual continuity of the basic game. As a class, it resonates best with the Oriental Adventures setting.

Personally, I allow the use of the Monk...and all of the other base classes WOTC has published, though if something is unusual for the setting (like a Samurai in my campaign's version of Holland), I do ask my players to give me a PC background based rationale for being where he is.
 

Dannyalcatraz said:
1) If people are going to insist on stating "X is Eastern, Y is Western," I'm going to insist on making sure that X is indeed Eastern and that Y is Western.
Pointless--you're arguing just for the sake of argument.

Dannyalcatraz said:
2) What if I AM running a historically based campaign? What then?
Then your argument is irrelevant to this discussion. This discussion is about whether the monk fits in the default game, not your homebrew.

Dannyalcatraz said:
Some find the monk seriously jarring to the conceptual continuity of the basic game. As a class, it resonates best with the Oriental Adventures setting.
Sure, but that doesn't mean it doesn't belong in the core game. If we're going to remove classes because of ethnic flavor, then we'd better ditch the bard, the druid, and the paladin too.

Dannyalcatraz said:
Personally, I allow the use of the Monk...and all of the other base classes WOTC has published, though if something is unusual for the setting (like a Samurai in my campaign's version of Holland), I do ask my players to give me a PC background based rationale for being where he is.
Class names mean nothing--in a published setting, it's the suite of powers that matter. "Samurai" in core D&D has as much to do with feudal Japan as the druid has to do with prehistoric England. People are too wrapped up in names. If "Quivering Palm" is too "Asian" for you, you can call it "Hand of Thor."

And on, and on.
 

Dannyalcatraz said:
Still begging to differ- the 1Ed AD&D Monk was NOT European.

I think that is very arguable.

The Open Hand damage is a form of martial arts.

Note that the term 'martial arts' in no way refers exclusively to Eastern unarmed fighting styles, but to all fighting styles (armed as well as unarmed). The open hand strike is commonly associated with Eastern mysticism due to Hollywood's depiciton of the palm strike as a lynchpin of all Eastern fighting styles (whcih it is not), but in AD&D all that it really represents is a simple unarmed strike.

The ability to enter a cataleptic state models the demonstrated ability of certain Eastern monks to use biofeedback techniques to lower repiration and heart rates when they enter deep meditative states.

Or the ability of European monks to do the same. Padre Pio, for example, could not only induce a cataleptic state but also (according to eyewitnes accounts) levitate above the ground while meditating. The ability to assert control over one's own body or surroundings through meditation is by no means synonymous with Eastern mysticism.

The ability to communicate with animals resembles legends of monks who are so in tune with nature that they can gather information from the turn of a blade of grass many miles away.

This ability to communicate with animals is a also a common fixture of European folklore, as well (Merlin, for example, is commonly portrayed as possessing the ability to speak with animals). Again, this thing is by no means exlusive to Eastern mysticism.

And the fabled "Quivering Palm" is nothing more than a version of the "Dim Mak" accupressure death touch attack.

That one I do agree with - except that in the AD&D 1e core rules, unless I'm mistaken, the 'quivering palm' only stuns opponents - I don't think that it acquired the instant kill aspect until a re-worked version of the attack appeared in Oriental Adventures.

These (and the other powers to a lesser extent) are all more in line with Eastern monks than the Westerners who share the name.

Really, this is only true if you ignore European folklore and documented history, while fully embracing Hollywood's portrayal of Eastern culture. Fact is, a lot of the AD&D core Monk's abilities are can just as easily be traced to European origins as they can be to Eastern mysticism (as demonstrated above).

Training in combat was usually not part of the package.

Unless you were a monk during the crusades, in which case some level of martial expertise was desirable, you're correct. But...

Contrast that with the Shao Lin tradition, in which perfection of the body was deemed to be as important as perfection of the mind, and in which practice of martial arts katas was as much a meditative tool as it was learning how to fight.

The thing about the Shaolin (the proper spelling) tradition is that historically, despite Hollywood's portrayal, it was originally designed as a kind of moving meditation to keep monks in good physical condition and did not evolve into a true fighting style until many years later when the monks were granted a military status during the Tang Dynasty.
 
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Pointless--you're arguing just for the sake of argument.

No. I'm arguing that people get their terminology straight. If you don't use proper terminology, unintended misunderstandings can crop up.

Extreme example: I have a friend who thought Foxes were a kind of cat. Foxes are NOT felines, they are canines- a point I had to make by showing her the full latin terminology (Family: Canidae, Genus Vulpes).

By your logic, my correcting this person was pointless.

This discussion is about whether the monk fits in the default game...If we're going to remove classes because of ethnic flavor, then we'd better ditch the bard, the druid, and the paladin too.

Yep. And the monk, as described from 1st-3.5 is more Eastern than Western (or acultural), and as such, stands apart from every other base class in the PHB.

That said, I'm not arguing getting rid of the monk- but the other classes you mention are SOLIDLY Eurocentric or acultural. "Bards," all terminology aside, can be found in any culture. The druid is based on a Northwestern European/British Isles nature-religion tradition. The Paladin can be found in stories of Jean D'arc, Lancelot, Charles Martel, and other warriors driven by their beliefs, but it is an archetype without a true counterpart in Eastern legends.

If you read things like Tales of Genji (the world's first novel, from Japan), books of Japanese and Chinese mythology, etc. you will find deeply religious warriors. However, by and large, they compartmentalize their religious lives from their military lives.
If "Quivering Palm" is too "Asian" for you, you can call it "Hand of Thor."

Well, considering that there really was no formalized unarmed martial art among the Vikings, other than the love of a good wrestling match, I think I'll pass on that.
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Dude...you're talking to someone who went to Catholic school taught by monks (Cistercians & Dominicans), in a family that went to Catholic schools (run by Jesuits & Nuns)... I have been fortunate enough to visit and stay in monestaries in many countries, so I've seen the (Western) monastic life up close and personally.

Unless you were a monk during the crusades, in which case some level of martial expertise was desirable, you're correct. But...

Those Crusaders were fully armored as knights, fought from horseback & used blunted lances...That model of monk became the D&D Priest/Cleric. Furthermore, they belonged to only a few orders- some of which were excommunicated from their parent faith. Technically, most of those were not even really monks, but Friars or priests. Monks (from Greek, adjective, single, from monos single, alone: a man who is a member of a religious order and lives in a monastery) typically lived in a community of men devoted to God, but living in small, single occupancy rooms. An adventuring monk is almost an oxymoron. Friars & Priests, OTOH, were free to live and travel pretty much as they liked, with a few strictures.

And, with that ONE exception, the typical western monk was a cook, a housekeeper, a scholar, a teacher, a farmer, a scribe, a winemaker, or a cheesmaker in addition to his duties as a priest. Examine the daily routine of any Benedictine order, Dominicans, Jesuit or any other monastic tradition from the West.

While martial prowess was not disalowed, it was also not encouraged. It was regarded as somewhat self-centered and inappropriate- a man of God was a man of peace, not war. And studying the martial arts took time away from prayer and duties to the monastic community.

The ability to assert control over one's own body or surroundings through meditation is by no means synonymous with Eastern mysticism.

No, but it is more strongly associated with it. For every Padre Pio, I can point to a mass demonstration by eastern monks captured on film or video- such as was captured for an A&E special. In it, a group of Tibetan (?) monks, dressed in nothing but their saffron & orange robes spent a night on a cliff in the Himalayas. During a snowstorm.
...unless I'm mistaken, the 'quivering palm' only stuns opponents - I don't think that it acquired the instant kill aspect until a re-worked version of the attack appeared in Oriental Adventures.

You are mistaken. It did normal damage, plus it had a chance to instantly stun an opponent, PLUS it had the chance to instantly kill an opponent.
Open hand damage...has a chance to stun or even kill an opponent. An opponent is stunned by a monk for 1-6 (1d6) melee rounds if the score of the monk's "to hit" die score exceeds the minimum number required for a hit by 5 or more...The chance to kill is a percentage which equals th armor class (AC) of the oppnent, modified by the number of experience levels avove seven which the monk has attained...) 1Ed AD&D PHB p 30. (1978)

Further evidence of the Eastern flavor of the 1Ed monk is also found on the same page. If a monk makes a saved against petrification, he can dodge or deflect non-magical missile attacks.

They Open locks, F/R Traps, Move Silently, Hide in Shadows, Hear Noise, and Climb walls with skill equal to the 1Ed Thief.

Even their level progression is tinged by Eastern culture- albeit cinematic Eastern culture. To advance beyond 7th level, a monk PC had to defeat (in single, unarmed, HTH combat) a monk of the level he wished to attain, and had to do so at each subsequent level. (1Ed AD&D PHB p 32. (1978)) AFAIK, that has NEVER been part of the Western tradition, even cinematically.
 

You know, I keep forgetting that Dannyalcatraz is a lawyer by trade and loves to argue--hell, it's his profession. :D

Danny, you're throwing an encyclopedia of information at us as though it is relevant. It's a smokescreen--tricks and mirrors, logos as red herring. There's as much a reason to include the monk in D&D--Asian or otherwise--as there is any other class. D&D is not Eurocentric just because it was designed by a bunch of white Americans. Default D&D is what it is, like it or loathe it (cue diaglo). What bugs me is that Euro-purists insist on bumping the monk from their D&D games because the class as written pays homage to Asian culture. Those same Euro-purists, I guarantee, aren't gunning for historicity in other areas of their campaigns. They're Euro-snobs.
 

ForceUser said:
What bugs me is that Euro-purists insist on bumping the monk from their D&D games because the class as written pays homage to Asian culture. Those same Euro-purists, I guarantee, aren't gunning for historicity in other areas of their campaigns. They're Euro-snobs.
Excuse me, but i am not a "Euro-Purist" by any measure - simply, i want historical actuality in my games, as close as a fantasy game can get. I don't mind that D&D "pays homage" (where none was asked - they simply wanted a "cool class" in it, thanks for the link on WotC website abve) to Asian culture - but they did that with Oriental Adventures. Why could the monk not have just stayed there? Becasue the executive decision was to have a "cool class". Pretty lame excuse, actually.

D&D isn't perfect by any means, but the fact is that it is European-inspired and themed. We have Elves, Dwarves, Gnomes, Halfings and Orcs - all of which are Euroean folklore staples and some which were created by an individual who studied European legends and folklore for ideas for his Middle Earth. D&D is not an asian game by any means - other than the "cool class". The excuse given that D&D has it own "mythos" of a sorts is lame - while it does have this to a point, i dont think that ideas have meshed so much that we can honestly say that certain things presented make sense or wouldn't make us raise an eyebrow or two.

I am NOT an anti-asian euro-purist - I am someone who thinks that on many levels the monk shouldn't have been included in the PHB and that it should become a class in OA.

ForceUser said:
Danny, you're throwing an encyclopedia of information at us as though it is relevant
It is relevant. He answered back to you, and you reponded by being a flamer and shooting him down. Good job - want a cookie?
 


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