Cap'n Kobold
Hero
Yep. If you really want to play someone who has never been in a fight, you can do so, but I think that it is assumed that PCs have at least seen enough that they have a basic concept of how to use the weapons with which they are proficient.Then you have expirience with dagger as a tool, not as a weapon. It's different.
Knowing how to use them as a weapon rather than just being able to swing with them however is very different. - Reflecting actually having proficiency rather than using it non-proficient.Swinging a baseball bat or a hammer is the same. Both have mass at the end of the lever and deliver damage via concussion.
Their length, weight distribution and impact performance are different. I think that its assumed that most people will have enough experience in using/fighting with simple weapons like clubs and tool hammers to be considered proficient. However unless they have more advanced training they've probably never tried to use (for example) a warhammer - which is a purely military weapon.
The actual definition of weapons can be fuzzy: At what point does a dagger become a shortsword for example? I believe that they're left that way deliberately to give players the freedom to have their characters generally use the weapon that they visualise them using - within some boundaries.
That is what DM empowerment and houserules are all about. If the player is worried about the performance difference between a d8 and d6 for example, it is quite within your capabilities to grant them additional proficiencies, change weapon stats, or indeed rewrite the entire weapons table. Note that fully eliminating that issue isn't likely however.Also I do not want to penalize players with reduced performance for cool character concepts.