I have Heroes of Shadows

Thanks for your spoiler, Walter.

Could you please add some infos about the Binder? I'm interested especially about at wills and level 1-3 encounter powers.

Unless you're a Wizard or a WIS Cleric, yes. If you're a Fighter or STR Cleric, the only pass-through support you'll be picking up is utilities.

Yeah, lol... poor fighters. This is one of the few books where martial classes didn't get at least a bit of support. Fighters have 409 powers, Rangers 371, Rogues 323, Warlords 333... Wizard 293 and Clerics 291. Yes, martial classes are really undersupported.
 

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Are there any Level 1 Wizard Daily powers with the Cold keyword in HoS?
I've built a wizard with a Tome of the North Wind +1 and there's only one such power available so far. (The Tome can store two of these.)
 

Could you please add some infos about the Binder? I'm interested especially about at wills and level 1-3 encounter powers.

The generic at-will that binders get is called shadow claws, a cold attack that targets Fort and applies an effect that does damage if the target moves.

The gloom pact at-will echoing dirge is a psychic blast that targets 1 or 2 creatures and pushes. The star pact at-will mind shadows is a psychic attack that makes the target unable to see allies 3 or more squares away.

Gloom pact binders get encounter powers called hound of the dark omen (level 1 psychic power which pushes the target and does damage if the target moves) and ebon claws (level 3 necrotic power that slows). Star pact binders get shadow tentacles (level 1 area burst that does cold damage and creates a zone) and void blast (level 3 close blast that does psychic damage and creates obscured terrain). That seems to be their shtick, actually, as many of the star pact binder encounter powers create short-term zones.

Peraion Graufalke said:
Are there any Level 1 Wizard Daily powers with the Cold keyword in HoS?

I do not see any, no.
 

last night well gameing we had a copy at the table, and I saw a few OMG things...


Cleric powers without attacks, less chance of crit, but no chance of miss.

A Daily vampre power with "Miss: this power is not expended" instead of calling it reliable.

A wizard at will with an effect that the target can't regain hp... we are already calling it troll killer. it allso has an attack/hit line with good damage.

all vampire powers except for the blood drain have level and class, so if another build came out in DDI you could swap powers... even for the 3rd level encounter

The binder warlock powers all have level and class so also swapable... infact I think those powers will get alot of use from other warlocks.

16th level vampire power making you not take damage from sunlight...
 

The blackguards damage does seem okay for a striker. At with what I know so far. At epic dread smite(love the name) should deal on a hit 3xcharisma (ca, domination, and the powers flat charisma) +8 +strength mod +6 weapon enhancement + 2w +ongoing charisma+10. With frost cheese add 5 to the ongoing damage. If charisma and strength are each mod 7 and use mordraken hammer thats should be from 72 to 88, not including any none frost feats or if the monster fails the first save which jacks the damage up. Add another +2 to +8 if you use the blackguards universal at will. Add another 1d6 radiant if you cast bless weapon first. Fury would do less, but with trade offs.
 

The generic at-will that binders get is called shadow claws, a cold attack that targets Fort and applies an effect that does damage if the target moves.

The gloom pact at-will echoing dirge is a psychic blast that targets 1 or 2 creatures and pushes. The star pact at-will mind shadows is a psychic attack that makes the target unable to see allies 3 or more squares away.

Gloom pact binders get encounter powers called hound of the dark omen (level 1 psychic power which pushes the target and does damage if the target moves) and ebon claws (level 3 necrotic power that slows). Star pact binders get shadow tentacles (level 1 area burst that does cold damage and creates a zone) and void blast (level 3 close blast that does psychic damage and creates obscured terrain). That seems to be their shtick, actually, as many of the star pact binder encounter powers create short-term zones.

Mind shadows seems quite a strong effect actually, for an at will. Grab me a couple of "can't leave the zone" powers and i'm with the star binder totally, even if the gloom seems quite convincing too.

The extra damage on hound of the dark omen or shadow claws procs also from forced movement or has the "willingly" condition? Is it a damage roll (unlikely)?
 

Mind shadows seems quite a strong effect actually, for an at will. Grab me a couple of "can't leave the zone" powers and i'm with the star binder totally, even if the gloom seems quite convincing too.

The extra damage on hound of the dark omen or shadow claws procs also from forced movement or has the "willingly" condition? Is it a damage roll (unlikely)?

The first refers to taking damage if it doesn't move. The latter takes damage if it moves on it's turn, but doesn't refer to willingly. So, if a bard put the daily on him that causes him to be unable to take move actions but get slid at start/end of his turn, for example, then he'd take the damage from sliding.

In both cases, the damage is fixed (2 + your secondary stat).
 

Edit: Of course the genuine irony of the vampire is to abuse Half-Elf, take a vampire at-will with your racial and the feat that makes you count as MCing into vampire (due to taking their at-will). Then just paragon multiclass to steal the vampires best stuff without taking any of the disadvantages. The dominate power is a particularly good target for many cha primary classes.

You do realize, of course, that sometimes, there will be a DM around to say no to this idea.
 


You do realize, of course, that sometimes, there will be a DM around to say no to this idea.

Then again, the half-elf needs to take about 5 feats and give up a real paragon path just to do it. [They would probably want the paragon feat to pick from other classes, since the vampire would only have one encounter power to steal until 17. Also, they'd still need either a good dex, or be a bard for an additional feat, to make good use of the other dex powers (like the encounter power), unless they are fine with wasting a feat to get an encounter power swapped but never doing so. And, they don't get access to the surge draining power, which is pretty much the thing that requires being offset by the flaw of few surges.
 

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