I Just Couldn't Bring Myself to Do It

Planesdragon said:
1: Not used an assassin two levels higher than the party.
Fair enough, though I don't think it was over powered.

3: Had the assassin kidnap the dwarf, and bring him to the merchant's home. there's no rule that an aassassin can't use nonlethal damage for one--a sap works great for this. You'd give the sleeping PCs a whole second chance to wake up, and the dwarf would get a chance to confront the ugly merchant dad.
An experienced proffesional Assassin clubbing a sleeping Dwarf in a hold filled with 30+ men and then dragging the body up the hold ladder back to his employer through the harbor...? Er... kinda hard for me to get on the same page with you on this one, but still, I'd really like to see how you would pull it off. :) Keeping in mind this is a lower magic game of course, maybe a bag of holding and a silence stone in a more typical D&D game?


The whole point of the game is PC action. When an NPC can destroy a PC without any real action, the whole point of the game is broken.
I coudn't agree with you more. :)
 

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I can see, and agree, why you did it your way, which is one of the priveledges of being DM. However, they knew a super expensive poison was used against one of their party members. To think that an NPC with resources that expensive isn't worth greater preventive measures than relying on low level NPC's and one PC on watch elsewhere, well, I call that stupid and worthy of letting the dice rolls determine the outcome.

But, as you have mentioned, you have a lot of campaign history and group personality to take into account, so I may have very well did it your way taking all of that into account.
 

Planesdragon said:
The whole point of the game is PC action. When an NPC can destroy a PC without any real action, the whole point of the game is broken.
The point of the Dungeon Master's role is to be an impartial participant. Sounds like he played it very impartially and played the assassin very smartly, as fitting. It is the players' fault for not taking better precautions. I know that after surviving the first attack, the merchant would have some 'splanin to do . . .
 

Before I go on, I'm just going to say that I think you handled the encounter fine. I'm just going to quibble with this one thing.
twofalls said:
Fair enough, though I don't think it was over powered.
It was and it wasn't. It wasn't overpowering in the CR to Party level way. I regularly design encounters more than 2 ELs over the party average. The DMG even suggests that 15% of encounters be 1-4 ELs higher than the party level.

The situation is, at least, "easy, if handled properly." If the defences were better, the PC may not of had to make the do or die dice roll. However, if the defenses were better, would the assassin have attacked? Depends on how good he defenses are. Persumably the assassin wouldn't have attacked if the ship was at, say, GQ. (Do merchant ships even go to General Quarters? Hmmmm....)

Given the nature of assassination, I'd have to say were dealing with the upper end of "Very Difficult," or an encounter level of about 8 versus a 4th level party. Think about it: -10 to listen, low visibility, surprise, and a lethal, expensive poison. To me, that's worth +2 to the encounter level.

Of course, the real experiance the PCs gained isn't mesured in points. ;)
 


Custom poision. Maidens Kiss DC:18 Dam:1d6 con/ 6 +1d6 con Contact (2,500sp. dose) I've altered poision prices to fit my lower treasure awards, and I play a silver standard not a gold standard.

It just seems, to my 2nd party senses, that a merchant willing to:

A) Hire an Assasin of 6th level
B) Either pay ther Assasin sufficiently to cover the cost of using an extremely expensive (and correspondingly rare I hope) poison or acquire the poison at his own expense
C) Order the assasin to 'finish the job' after the assasin reports back that he failed to kill the mark, but did seriously wound him

Yet unwilling to:

A) Investigate the death of his son, instead making wild claims about his companions murdering him (which are later found innocent)
B) Take any responsibility for letting his son go off with people he thinks are despicable enough to murder an ally
C) Consider that perhaps in this extremely lethal jungle his son may have died to one of the many (?) dangers, including Moss Trolls (which would just happen to corroborate the adventurer's story).

is a pretty harsh NPC. I mean, as I said, I wasn't at the table, but I hope the dwarf was severely rude and tactless to warrant such an NPC reaction (NPC reaction is equivalent to DM reaction).

In the end, I hope at least, they learned a lesson about preparedness.

Technik
 

I'd have asked about guards, because I am a nice guy.

If they still didn't have watches then I'd have killed him, because I'm not that nice. If asked I would have called it death by party stupidity.

The Auld Grump
 

Technik4 said:
It just seems, to my 2nd party senses, that a merchant willing to:

A) Hire an Assasin of 6th level
B) Either pay ther Assasin sufficiently to cover the cost of using an extremely expensive (and correspondingly rare I hope) poison or acquire the poison at his own expense
C) Order the assasin to 'finish the job' after the assasin reports back that he failed to kill the mark, but did seriously wound him

Yet unwilling to:

A) Investigate the death of his son, instead making wild claims about his companions murdering him (which are later found innocent)
B) Take any responsibility for letting his son go off with people he thinks are despicable enough to murder an ally
C) Consider that perhaps in this extremely lethal jungle his son may have died to one of the many (?) dangers, including Moss Trolls (which would just happen to corroborate the adventurer's story).

is a pretty harsh NPC. I mean, as I said, I wasn't at the table, but I hope the dwarf was severely rude and tactless to warrant such an NPC reaction (NPC reaction is equivalent to DM reaction).

In the end, I hope at least, they learned a lesson about preparedness.

Technik
If I estimated the cost of the Assassination it would be in the 7000sp range... a very considerable sum of money, but we are talking about a man to whom wealth is meaningless. Power, prestige, and being right IS important, even if it's only superficial.

This merchant is heavily involved Zoa's city politics and the filthy Dwarven/Gome refugee's who have recently become a power in the city have hurt his buinsess partners... not to mention he is a racist bastard. Nino (the son) brought his new friends to his father's house for dinner knowing full well his father's hatred of Dwarves just to twist his knob (typical spoiled rich kid crap). The Dwarven PC was subtly insulted all evening and eventually blew his cork, throwing a decanter of wine into an expensive oil painting and declaring that his host's ancestors were obviously pig farmers little better than the swine they raised, then stormed out. Yeah, they hated each other all right. That encounter ended with the father foreswearing his son and "disowning" him for collaborating wih such "filth". That of course lasted until upon the PC's return to the city he learned that his only son was killed. In his opinion, naturally, by the Dwarf.

This was also his opportunity to raise the anger level of the human population in the city to a fever pitch and perhaps incite a riot that would smash the "Smalls" (a derisive term used by the humans to describe the Dwarven/Gnome district). He used his political influence and coin to have the PC's arrested and held in a bastille under charges of murder for trial (to prevent them from escaping in their ship). He then influcenced the governing council (comprised of Merchant Princes) to have the trial take place in the city council hall rather than the typcial venue of the Courts of Justice (headed by the Priests of Mosia, god of Justice).

Here the Dwarven friends of the PC's (long story) intervened by hiring an expensive defence Barrister who brought the trial to the attention of the Courts of Justice and shamed the council into agreeing to hold the trial there. It became a city event, with easily over two thousand citizens filling the temple square outside the Hall of Mosia and criers relating the events occuring within. A couple of uninvolved PC's were stuck in the crowd outside (one player commenting that he was selling "I survived the Jungle" T-Shirts... that was funny :) ). Anyhow, with the Courts of Justice presiding and the Power of Mosia involved the PC's Barrister provided an impassioned defense, and the prosecuting Barrister was soundly defeated. This of course freed the three PC's who were being charged (the survivors from the original party that entered the Jungle) which included Grendel our Dwarven hero.

The Merchant, now publicly as well as privatly humiliated by this Dwarf would have vengence at any price, and buy his way out of the repercussions... leading to the events stated in this thread. The PC's wisely decided that leaving rather than attempting to politically battle this Merchant (Papas Calendrino) on his home turf was the appropriate thing to do... and for now they are right. :)

Sorry for the long story, but that brings things into perspective I hope.
 
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fanboy2000 said:
Given the nature of assassination, I'd have to say were dealing with the upper end of "Very Difficult," or an encounter level of about 8 versus a 4th level party. Think about it: -10 to listen, low visibility, surprise, and a lethal, expensive poison. To me, that's worth +2 to the encounter level.

Of course, the real experiance the PCs gained isn't mesured in points. ;)

I can see your argument. I gave the Assassin a great deal of consideration. He was after all a well paid and highly professional individual, no ninja super spy type, but very capable. He watched the ship from a rented space that overlooked the pier, watching their routine and waiting for his chance. The Dwarf wandering out into the crowded open market directly in front
of the ship was too good an opportunity to pass over. The dwarf failed a spot check, and was stuck under the breastplate with that deadly envenomed blade. That it didn't kill him was apparent by the reactions of the crowd and the timely arrival of the PC's Priestess.

The second attempt came two nights later when he observed that the guard hadn't been increased save to have on of the PC's on watch at all times and everyone moved into one space. That attack came from the Harbor waters, where he swam to the Hyperion, climbed the back and was spotted... killed the sentry and you know the rest.

Yeah, I can see how it might be higher than CR +2. I think if I had to do it all over again, I wouldn't change anything though. It was a thrilling night of role-playing, and the players left with smiles on their faces. Even the crippled PC's player thanked me.

Just wondered what other DM's would have done.
 

While the "mostly dead" bit is both cool and creative, I would have let the PC die. The dice fall how they fall.

I don't quite agree that this was really a "make this roll or die" situation either. First the PC guard and the sailor had to fail to notice the assassin. Then the sleeping PC had to fail his Listen check. Then he had to "make this roll or die". Plenty of chances for the PC to escape death, in other words.

It will always comes down to the one final roll; even in straight, open combat. One roll always has to be the last.
 

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