TwoSix
Everyone's literal second-favorite poster
Best way to oppose a narration is to have your own valid narration. Give graceful dodgers an ability to negate all damage from an attack, similar to evasion.I posted this concern in the other thread but would like to see what people in this one have to say as well...
I'm curious how those who are approaching this from a "narrative" viewpoint deal with the fact that this mechanic basically invalidates another narrative... that of the graceful dodger? Since this mechanic can never have a narrative where it misses... what happens when these mechanics for this narrative of a relentless fighter interact with a monster, NPC or even another PC who has the narrative of being so quick and light on their feet that they are rarely, if ever, hit? I'm not sure a mechanic that can totally invalidate a pretty common fantasy narrative like the graceful dodger is a good mechanic.
Honestly, you could model this attack just as easily as a "spell" that does weapon dice + Str mod to one target in melee range, Dex save to only take Str mod damage. Of course, if we start modeling weapon attacks and spells under the same paradigm, every class starts to be the same, dogs and cats living together, mass hysteria!