Thanks for all the thoughts.
I think CoC will be o.k. If it's a problem (meta-gaming), I'll just kill that campaign, too.

It'll be easier since I'm the Keeper (yep, we're using BRP CoC, not D20).
DaveMage said:
Barendd - was the WLD responsible for making your characters too powerful at 9th level, or was it the DM?
No, I think it was a combination of things. First, the DM "restricted" the game to WotC stuff only. That opens up a lot of power right there.

Then, three of us rolled really well for stats. We all used the same dice and rolled in front of the DM, so it was fair--just three of us kicked butt on the stats. Two of us took Leadership. The power-gamer made the characters for one of the other players, who took Leadership and played a Gnome wizard/maester with a human/wereboar barbarian for his wife.
Some of the combats were tough, and for a while I thought it would be like when we started--death was a real possiblity. But then the DM would get unlucky die rolls (missing on 5 out of 6 attacks) or we would get very lucky die rolls (the Ogre barbarian is at -9 and he stabalizes; the Pixie Warmage (with all of 29 hp) manages to cast Otto's Irresitable Dance on the big honkin' chimera--that was just damn lucky and gave us 3 or 4 rounds of free attacks on it--otherwise, it would easily have killed 3-4 party members out of 8 (5 PCs, 2 cohorts, one effigy)).
die_kluge said:
Well, that's too bad, I guess, but it doesn't sound like you're really disapointed in the outcome. I can see people getting sick of WLD after a period of time. Our first 3e campaign had a big dungeon in it that we spent considerable time in, and by the time it was done, we were totally ready to leave the thing. I'll be surprised if anyone finishes the entire WLD while maintaining their sanity.
I am a little disappointed, since I've wanted to take a character from 1st to 20th level in 3rd edition, but it never works out (a TPK due to a DM mistake; now this). And we also had a lot of fun at the beginning (you know--one encounter, rest for the night, one encounter, rest for the night--the usual first level silliness). And the second or third level we did in WLD was
fantastic (the level with the outpost)--great role-playings, fun/scary combats, etc. But this level just seemed to denigrate into an "exercise in number crunching." The fighters hit, the clerics heal (even remotely, through Greater Status), the bad guy goes down. Even the Otyugh monk.
die_kluge said:
That aside, it does sound like the DM has some monty haul problems
No, I don't think he did. He left the treasure pretty much as what's in the WLD--which is a lot of masterwork items and +1 items. Which was really exciting when we were 1st and 2nd level. He also slowed down the xp a lot. He said that if he gave us all the xp for level 1, we would have been much too high (8th level, maybe?) at the end of just that one level. So he just had us level up once at the end of each level (and ocassionally once in the middle of a level)--that would have taken us from 1 to 20 while going through the 16 levels of the dungeon.
Of course, the "any WotC product allowed" was sort of a Monty Haul buffet with regards to classes and feats. And, yes, I ate heartily at that feast (as did others)! (Gnome Cleric with a few minor Exalted feats--I was hoping for a heoric death and then Risen Martyr; Pixie Spellfire Wielder).
Joshua Dyal said:
If anything, it seems Cthulhu has even greater tendency to metagame knowledge intruding than D&D. You already know that the premise of the game is to kill you, so you play completely wacky to try and survive as long as you can.
It's just a personal thing. Some people play that way, and it's difficult to make it stop.
We will see. I remain optimistic. And if it doesn't work out, well a fishing trip near Devil Reef should do the trick!

I'm planning on starting slowly, before getting them immersed in a longer story arc. Everyone (even the very new role player, the power gamer, and the young high school student) seem excited about CoC. They're ready for something different, and some of them have expressed an interest in a "more role-play less combat" game. So, hopefully, this will work.