DavyGreenwind
Just some guy
Seeing all the talk about bringing Fighters up to snuff with casters got me thinkin'. So I whipped up a Revised Fighter, using mostly elements we already have from UA 7, and a few high-level abilities I invented. I haven't done the math, but I think it puts it up to snuff with casters. (Meaning it'll outshine other martials for now: I would redo Monk and Barb as well).
For the base class, I cannibalized and absorbed Champion critical hits, and Battle Master's maneuvers. I made Second Wind and Indomitable into maneuvers you get at level 2 (indomitable is not the same). At 17th and 20th level, I added two juicy abilities to try and make them more mythic, like Achilles or Hercules. The first ability allows you to keep attacking when you get a critical hit, possible chaining them together, and doing a ton of attacks in one turn. The second, finishing blow, gives you a chance to kill a monster with one blow when it has less than half its hit points remaining, or otherwise do a ton of damage.
I've got four subclasses: Brawler, Gladiator, Eldritch Knight, and Tactician. Gladiator takes a few Champion abilities, with some new CHA-based abilities. Tactician similar takes leftover Battle Master abilities, with some new INT stuff. Brawler is improved from the UA. Eldritch Knight is mostly the same, with a few things added here and there, and more flexibility.
I would appreciate feedback before I put it on the DMsGuild or something.
Thank you in advance.
For the base class, I cannibalized and absorbed Champion critical hits, and Battle Master's maneuvers. I made Second Wind and Indomitable into maneuvers you get at level 2 (indomitable is not the same). At 17th and 20th level, I added two juicy abilities to try and make them more mythic, like Achilles or Hercules. The first ability allows you to keep attacking when you get a critical hit, possible chaining them together, and doing a ton of attacks in one turn. The second, finishing blow, gives you a chance to kill a monster with one blow when it has less than half its hit points remaining, or otherwise do a ton of damage.
I've got four subclasses: Brawler, Gladiator, Eldritch Knight, and Tactician. Gladiator takes a few Champion abilities, with some new CHA-based abilities. Tactician similar takes leftover Battle Master abilities, with some new INT stuff. Brawler is improved from the UA. Eldritch Knight is mostly the same, with a few things added here and there, and more flexibility.
I would appreciate feedback before I put it on the DMsGuild or something.
Thank you in advance.