I miss Melkor (3rd Gnome IR) :)

Kalanyr said:
I am pondering PL and the fact that it is yet another number yet most people want to implement it, and how to resolve this without compromising my need to maintain my sanity.

We have not even done a general recruiting thread yet, so there may be more people than just those who have posted here. I am working on a list of web links for people to use as sources for their historical factions. (I can e-mail you the list when I am done with it, for your use.)

I agree that keeping the game manageable is important. The last IR literally took hours each day for Edena to run. So, take your time in figuring out what you need to do. I have faith that you will come up with a few good solutions to the issues you are considering now.
 

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After some thought I have decided to implement something similar to PL but its going to be very different than the 3rd IR.

Each player will begin with 10 PL. Smaller countries will be worth less PL (usually 5). The only way to increase PL will be through conquest. Technology and magic increase the 3 prior ratings we mentioned not PL.
 
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Howdy all. I've not participated in an IR thread, but have read and enjoyed the prior Revolution threads. The first two (especially the second!) were amazing, great fun reads; I didn't follow the later episodes closely, though. This time around, I'd like to take a more active role in world destruction, er, domination, er... whatever ;). If possible, I would like to play the part of the Native North Americans (the Indians); maybe a slightly more unified, less independent tribes, setup would be more conducive to the game? Doesn't really matter to me, though, who I end up playing, I'd just like to take a part in this extravaganza!
 

Kalanyr said:
After some thought I have decided to implement something similar to PL but its going to be very different than the 3rd IR.

Each player will begin with 10 PL. Smaller countries will be worth less PL (usually 5). The only way to increase PL will be through conquest. Technology and magic increase the 3 prior ratings we mentioned not PL.

Will there be a rule to describe casualties (civilian and military)? Would casualties (not only loss of territory) result in a reduction of PL or something else?
 

Casualties result in damage to Military/Morale/Espionage once you're at 1d10-9 in all 3 you're basically out of it as a power and effectively totally destroyed.
 

Giving this thread a much deserved bump!!

The rules sound interesting. A key thing to consider is that a small territory can expand and conquer others. Technology can be a vital edge for some powers, as was historically seen with the British Empire.
 


I hope I have not discouraged you with my questions, it's just my little way of helping you with the creative process :). I am grateful for all the work you put into this.
 


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