Greenfield
Adventurer
As some of you may know, our D&D 3.5 game runs on a round-robin style of play, which means that we take turns being DM.
My turn is coming up, and I've got my story ready.
The problem is that the current DM just buried us in loot. Specifically, a couple of dozen wands. We got Magic Missile wands from 1st level to 9th, a couple of Wall of Fire, a couple of Lightning Bolt, a Searing Light or two, the list doesn't seem to end. There are some healing and other utility, but the vast majority are blaster type stuff.
In short, the party spell casters just became kind of serious artillery.
I know that they'll burn through them eventually, but ...
How do I handle them now? Any advice? Offensively, by sheer volume of spells, their effective CR just jumped by two or three levels.
My turn is coming up, and I've got my story ready.
The problem is that the current DM just buried us in loot. Specifically, a couple of dozen wands. We got Magic Missile wands from 1st level to 9th, a couple of Wall of Fire, a couple of Lightning Bolt, a Searing Light or two, the list doesn't seem to end. There are some healing and other utility, but the vast majority are blaster type stuff.
In short, the party spell casters just became kind of serious artillery.
I know that they'll burn through them eventually, but ...
How do I handle them now? Any advice? Offensively, by sheer volume of spells, their effective CR just jumped by two or three levels.