I need anime fans! Help me stat Banryu!

Nightfall

Sage of the Scarred Lands
By stat I mean what sort of weapon is Banryu. Most describe it as a kind of halbred but looking at the D&D picture, I'm wondering if I should use those stats or not.

I'll work out the rest.
 

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A large bastard sword that can be wielded as a medium weapon perhaps? Or maybe everybody in anime just has monkey grip naturally. (Hmm I'm going with that last one...)
 

Monkey grip and Heavy Weapon Proficency.

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It could just be made out of titanium:) Remember that thread about mithril and titanium and whatnot with the diagram?

I can't seem to find it again but basically a titanium weapon would have four times the cross-sectional area to maintain the same strength but still be like 40% lighter.
 

Some reason I can't find the right pic but here's the info on Banryu.

Banryu

I do think it might need monkey grip but then again it could just be a light weapon that can be wielded two handed...
 
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Yeah, Bankoutsu calls it his halberd, but that's probably just some fluke of translation or artistic license. It's basically a nicer-looking version of Cloud Strife's buster sword (looking less like a giant, clumsy meat cleaver and a bit more like a big sword). Keep in mind that Bankoutsu pretty obviously has the Monkey Grip feat and such.

Treat it as either a Mercurial Greatsword, Fullblade, or a Huge Mercurial Greatsword, stat-wise. Check the Arms & Equipment Guide. These are all exotic weapons. A mercurial greatsword is 2d6 slashing/20/x4/large/17 lbs., and 600 gp. A fullblade/ogre's greatsword is 2d8 slashing/19-20/x2/huge/23 lbs., and 100 gp. A huge mercurial greatsword would be kinda absurd; the boost from large to huge size makes it 4d6 slashing/20/x4/huge/26 lbs., and 900 gp.

Technically the Fullblade's description says it can't be used one-handed by a Medium-sized character at all, so I'd probably suggest the insane stats for a huge mercurial greatsword. :D But, A&EG is technically 3.0/3.25, so the 3.5 PH's rules for using differently-sized weapons may negate that restriction (the fullblade is just a huge greatsword after all).

With Monkey Grip, Exotic Weapon Proficiency, and the entirety of feats available to a Fighter in boosting his skill with a particular weapon, you'd basically have Bankoutsu and his Banryu.

Alternatively: You could try my stats for Zanmato/Zanbattou, that I modeled after Sannouske Sagara's (IIR the name correctly) massive sword in Rurouni Kenshin (the historical basis for it actually has a wooden core though). The Monkey Grip feat can probably be used to wield the Zanmato one-handed if sufficiently strong. My version of the Zanmato is a Large exotic weapon, but just barely small enough for that (and that's in 3.0 terms; in 3.5 terms it's a Medium two-handed exotic weapon). Note that my weight value for it is meant to be just a bit more realistic than what D&D normally gives weapons (still a freakin' heavy weapon).
Code:
[COLOR=Red]Zanmato (Zanbattou)	90 gp	14 lbs.	AC 4/Hardness 10/HP 13/Break DC 20
	4d4 (Slashing) or 1d8 (Piercing)	T/C 20/x3 (19-20/x2 Piercing)[/COLOR]
	[B]*[/B] A zanmato can be used as a martial melee weapon if held two-handed
	by a character of large size, or one-handed by a larger character.  To
	wield the zanmato two-handed requires Strength of at least 15, and
	this is a prerequisite for gaining any two-handed zanmato proficiency,
	while a Strength of 19 is required if the zanmato is to be wielded
	one-handed, and likewise any one-handed zanmato proficiency has
	a Strength prerequisite of 19+.  Size limitations to wielding a weapon
	one-handed still apply.
	[COLOR=Blue][B]*[/B] The zanmato's great size incurs a -3 circumstance penalty on all
	attack rolls with it unless the user is at least large-sized, regardless
	of proficiency, and this stacks with any nonproficiency penalties
	when applicable.  Likewise, unless the user is at least large-sized or
	has Strength of at least 19, they cannot perform a full-attack action
	with the zanmato and cannot threaten an area with it.[/COLOR]
	[B]*[/B] A zanmato has reach, and can be used to strike an opponent up to
	10 feet away.  However, the zanmato deals only 1d6 slashing damage
	to opponents within 5 feet, cannot be used for piercing damage
	against opponents within 5 feet, incurs a -3 attack penalty against
	opponents within 5 feet, and has its threat range reduced by half
	against opponents within 5 feet.
	[COLOR=Blue][B]*[/B] Any proficient character wielding the zanmato may use it to
	perform a Whirlwind Attack, as per the feat, but without need for that
	feat, and striking all opponents beyond 5 feet who are within the
	zanmato's reach.[/COLOR]
 

Ark,

Reason I'm asking is because I want to make this an artifact weapon akin to (with some slight variations on Banryu's history) Banryu. I just wondered how I would stat this and what feats it may or may not give since I do plan on it being a magical weapon...
 

Actually Banryu is a halbred. That praticular weapon is a traditional Japanese weapon. It was designed to kill horses and their riders by chopping or impalling them.
For the mundane stats i would give it; Banryu has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set Banryu against a charge, you deal double damage on a successful hit against a charging character. If the charging character is mounted, you deal triple damage on a successful hit.

You do need to remember that Bankoutsu as well as the rest of the band of seven are crazy powerful. I expect his Str is at least mid 20s. I would also assume he had EWP and Monkey Grip to weild it in one hand.
 

BlackSeed_Vash said:
Actually Banryu is a halbred. That praticular weapon is a traditional Japanese weapon. It was designed to kill horses and their riders by chopping or impalling them.
For the mundane stats i would give it; Banryu has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe. If you use a ready action to set Banryu against a charge, you deal double damage on a successful hit against a charging character. If the charging character is mounted, you deal triple damage on a successful hit.

You do need to remember that Bankoutsu as well as the rest of the band of seven are crazy powerful. I expect his Str is at least mid 20s. I would also assume he had EWP and Monkey Grip to weild it in one hand.

If it is a halberd, then it wouldn't have reach... Unless you are just calling it a halberd and making up your own stats (giving it reach)... By that reasoning, you could also call it a Bastard Sword and say it has reach as well.
 

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