[COLOR=Red]Zanmato (Zanbattou) 90 gp 14 lbs. AC 4/Hardness 10/HP 13/Break DC 20
4d4 (Slashing) or 1d8 (Piercing) T/C 20/x3 (19-20/x2 Piercing)[/COLOR]
[B]*[/B] A zanmato can be used as a martial melee weapon if held two-handed
by a character of large size, or one-handed by a larger character. To
wield the zanmato two-handed requires Strength of at least 15, and
this is a prerequisite for gaining any two-handed zanmato proficiency,
while a Strength of 19 is required if the zanmato is to be wielded
one-handed, and likewise any one-handed zanmato proficiency has
a Strength prerequisite of 19+. Size limitations to wielding a weapon
one-handed still apply.
[COLOR=Blue][B]*[/B] The zanmato's great size incurs a -3 circumstance penalty on all
attack rolls with it unless the user is at least large-sized, regardless
of proficiency, and this stacks with any nonproficiency penalties
when applicable. Likewise, unless the user is at least large-sized or
has Strength of at least 19, they cannot perform a full-attack action
with the zanmato and cannot threaten an area with it.[/COLOR]
[B]*[/B] A zanmato has reach, and can be used to strike an opponent up to
10 feet away. However, the zanmato deals only 1d6 slashing damage
to opponents within 5 feet, cannot be used for piercing damage
against opponents within 5 feet, incurs a -3 attack penalty against
opponents within 5 feet, and has its threat range reduced by half
against opponents within 5 feet.
[COLOR=Blue][B]*[/B] Any proficient character wielding the zanmato may use it to
perform a Whirlwind Attack, as per the feat, but without need for that
feat, and striking all opponents beyond 5 feet who are within the
zanmato's reach.[/COLOR]