D&D 5E I need good ideas

I'm with the other ideas posted and move on, but one way to do it is to have prearranged sayings that mean something else. If you say that you will order the finest steak in the tavern- it means to the DM that you are sneaking out to meet with your informant, or planting evidence on someone else.
 

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Hold on, stop. What "reasons"?

You can think about how to frame somebody and get him killed without your own assassin-y fingerprints all over it, but you should use that planning to accomplish a group goal by taking down _an NPC_, not to destroy your group.
 

Unlike others, I'm assuming this is all acceptable play within your group (otherwise the DM wouldn't have allowed your death in the first place). Personally, I feel that unless your character has a built in reason to hate the PC, this is out of character gamist mentality, and I'd avoid it. YMMV.

By RAW, it's actually pretty hard to assassinate someone in 5E once you get above level 3. If you cut their throat in their sleep, it's only a critical hit, which is probably not enough to kill them outright. Poisons that deal damage also don't deal enough damage (unless you get the super-expensive ones, and even they're iffy). Because 5E got rid of Save or Die and Instant Death effects, you'll be seen (unless you disguise well), and a Speak with Dead will out you quickly if you succeed.

I would recommend instead that you hire out. Spend a lot of gold to hire mercenaries or high level NPC (like the Assassin) to do the dirty work for you. If it fails, it probably won't come back on you, and you can try again later. If it succeeds, you can lead the party to track down the party to extract revenge for your fallen "friend."
 

First let me start by saying i appreciate everyone's insight. So when we started the DM specified that there will be no PvP, but basically his Character is a Paladin and mine was a sorcerer, the way i played my Character was he would do any thing to help achieve his goal and he believed in helping everyone no matter who they were, but he wasnt stupid and always had a plan, so to get back this Girls' soul that he was looking for he made a contract with a demon to get her sould back from him on the condition that before he died he would summon the demon to the mortal realm. so naturally he agreed, he had a plan so that the Demon wouldnt be able to go on a rampage in the mortal realm and and he would still fulfill his contract, but before they even left the labyrinth they were in (which was in hell) the paladin killed my player without even consulting him on why he did it or see if he had a plan and being as my character was already seriously hurt he didn't put up much of a fight as a matter of fact i didnt even get the opportunity to fight back or run away. Any way i took it very well and i wasnt planning on revenge but my DM didnt like what he did and offered that i could do the dirty work and my character will be payed handsomely for doing this job but i get a bonus if i can come up with a plan that wouldnt let him know that it was me who actually killed him. Knowing my DM though, he is very reasonable and most likely he will allow us to resurrect him for part of the story. My DM likes to see us have fun with the story and being as it was only my second campaign ever he knew i was a little disappointed even if i didnt say anything and i played it off pretty well. but the problem with it is that my character has to be directly involved with the murder, but i cant let him know its me doing this.
 

Your mistake was to fail to tell the other players about your plan and agree, particularly with the paladin player, that this was going to be okay. The paladin player's mistake was not to ask you what you were doing, before attacking your character. You are both at fault, as players, because you aren't co-operating with each other. You aren't playing as a team.

The DM is at fault for letting the attack take place. Having said that PvP was not allowed, he should not have allowed it.

You must stop secretly operating against your fellow players. Talk to the paladin player, tell him what the DM has said and arrange with him how you want to proceed as a team. You could make a running joke out of it, if you make one purposely bungled attempt after the other and the paladin always somehow avoids getting caught in increasingly bizarre and improbable ways.

Paladin, at breakfast: "I woke up suddenly in the night and found a varlet poisoning my waterbottle. Before I slew him, he confessed and claimed he was hired by a masked assassin. I claim 10XP."
You: "That's a remarkable coincidence. During the night, as I was prowling around the inn, I overheard a masked assassin offering a servant 10gp to poison someone's drink. I slew the assassin and took his purse of gold. I claim 30XP and 25gp."
DM: "Hold on guys, what's going on here?"
You and the paladin player, keeping a straight face: "You tell us."
 
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well i couldnt very well tell him my plan in front of the demon because the demon would have killed all of us, there was no way of beating the demon at our current health or level.
 

If you had just worked as a team to begin with, you could have avoided this whole situation. I'm sure the paladin would want to save a little girl's soul. He'd also want to deal with the demon. Both of those goals coincide with your goals. So you should have started off by telling him a girl's soul was trapped by a demon and you have a plan to get her back. Then you tell the group that the demon wants to return to the material plane. So you work it out that the demon gives the soul back and you summon the demon to the material plane, where the group (including the paladin) is waiting for it to ambush it. The soul is rescued. The demon is destroyed. No players get killed. Just work as a team to begin with and stop with all this inter-party killing. Eventually, it will slip that you and the DM planned revenge (for playing his character who was just trying to stop a demon from being summoned) and it could damage some friendships. Honestly, let it go and make a bigger effort to be team players.
 

Games I've been involved with that had PCs killing off other PCs have never ended well. It was pretty much the end of the campaign.

If the DM didn't like what the paladin did he should have stopped it, found a way to return your character or had the paladin lose his holy power for a while.

Having said all that, if you can get or have access to a bag of holding, it's pretty easy to get rid of someone. Run a spellcaster instead of an assassin. Plant the bag of holding on the paladin as they are sleeping (on their upper body) then cast Rope Trick directly above the paladin. Make a loud noise and as the paladin sits up on waking they will be placing the bag of holding into an extra dimensional space causing a dimensional rift.

Technically you won't kill the paladin, only send them to the astral plane, but it has pretty much the same effect.

Or just talk to the DM and refuse to assassinate the PC. Let the DM punish the PC if he thinks it's appropriate but otherwise stay out of it.
 

well we all found out at the same time that this demon had her soul and we couldnt come up with a plan in front of him so i made a decision because there was only four options here, give the demon one of our souls, agree to the demons demands of summoning him in the material plane, all get killed right there by trying to take it forcefully, or decide not to save this girl and just leave, and that last one wasnt an option, i was the only one who came up with a plan and had to wait to fill them in when we were away from this demon.
 

The DM gave my new character a mission, i was hired by an in keeper to assassinate him, but i was also hired to lead them to the body of the girl, but we have a way to get my old character's soul back but it would take to much time so i just re rolled characters.
 

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