D&D 5E I need good ideas

and you all made the mistake of thinking i was mad or holding a grudge, the DM wants him gone and he is offering a flavorful way of doing it without the paladin player holding a grudge provided i do this right and efficient. The DM could have just had him die in his sleep or by some freak accident but he is letting me think of a way to do it, and like i said before i dont think he is doing it to completely get rid of the character, i think he has a plan for the story because that is the Kind of DM he is.
 

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IF any of you thought that i was trying to kill my friend in real life i'm sorry for giving you that thought, that's not what i'm striving for, just his character.
 

TF? Anyway...

and you all made the mistake of thinking i was mad or holding a grudge, the DM wants him gone
Why is the DM deciding to want a player's character gone? That a seriously cruddy thing to do.

and he is offering a flavorful way of doing it without the paladin player holding a grudge provided i do this right and efficient.
So you believe the paladin's player *would* hold a grudge if he knew you and the DM were conspiring to off his character? And that isn't a huge red flag to you?

The DM could have just had him die in his sleep or by some freak accident
So why doesn't he? Seems the least vile of the options I'm hearing. Tell the DM to just do it himself. Seems he wants a scapegoat for when the paladin's player gets worked up over having his character killed for no good reason.

but he is letting me think of a way to do it,
And you are taking him up on the offer despite your claim that you are supposedly *not* holding a grudge?

and like i said before i dont think he is doing it to completely get rid of the character, i think he has a plan for the story because that is the Kind of DM he is.
So why is he dragging a player into his machinations while excluding the others? Seems volatile, and at a minimum favoritist. Which is its own can of worms.
 

Okay let me just reiterate, unless you have some good ideas on how to do it, i dont want to read it, i asked for some ideas, if i wanted your two-sense i would ask for opinions on the matter.
 

Oh, well, if you insist. Ask your DM to give you a Wand of Ineffable Murder.

This legendary item is usable only by assassins. It can be used to kill any creature, anywhere, at any distance, without the perpetrator being in any way implicated or his involvement in any way suspected. The victim simply collapses of apparent heart failure and takes an automatic three failed death saves. It can be used once a day and recharges at dawn.

The deal is, you get to keep it.
 

Oh, well, if you insist. Ask your DM to give you a Wand of Ineffable Murder.

This legendary item is usable only by assassins. It can be used to kill any creature, anywhere, at any distance, without the perpetrator being in any way implicated or his involvement in any way suspected. The victim simply collapses of apparent heart failure and takes an automatic three failed death saves. It can be used once a day and recharges at dawn.

The deal is, you get to keep it.


Wait Death notes exist inside D&D? Wow...
 

I don't mind lending advice to this situation at all Shikamaru. I would like a few more details. What level is the paladin, what level is your new character. Also, is your new character an assassin as in single class rogue who is higher then level 3 and selected the assassin archetype, or is your new character not set in stone yet, and is an assassin in the sense that they are a person hired to kill someone for money?
 


[MENTION=6862394]LordShikamaru[/MENTION] My apologies, I know this might not be what you're looking for, but perhaps rather than plan machinations with your DM to kill a player that did something that was out of line, wouldn't it make more sense that the act caused this player's paladin character to break his oath?

Yes, your character was plotting and playing with forces that risked letting loose an evil upon the world. But perhaps from the perspective of the paladin's deity, your intentions were noble. And the paladin, being a friend and commrade, rather than take the more difficult road of talking to you, attempting to dissuade you from your course of action, or find a way to redeem you (ya know, standard paladin type things) he just straight up murders you.

To me, that is equivalent to a man discovering his brother is planning to commit a crime, and rather than try to talk him out of it or help him not do it, just figures "Eh, why bother. He's evil now. It's his time to go anyways" and kills him. That is really against what paladins stand for, from my perspective. This other player losing access to his oath, paladin powers, and having to atone for his own sins should maybe have been the focus, rather than a player and DM colluding to kill off someone's character.
 
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