GMforPowergamers
Legend
right and I would love a more indepth system.Yeah, everyone is having fun (in theory) but the point is that the current system either has us resolve this by fiat (which the DM may decide does not fall on the side of the players) or by a single roll, which is incredibly swingy.
in fact if the designers of 6e (who ever when ever) took the same 3 pillars 5e has, and figured they want 50% of the book/rules/playtest time to handle combat and 30% exploration and 20% social I would explode with joy.
(I actually think useing the key words we had in 4e for combat roles we could asign roles for exploration and social... and like the (well made) 4e classes not make them a straight jacket but a guide stone)
exactly... if I sit down and make star lord form the movies (loveable goofey idiot) and the DM doesn't think challenging a BBEG to a dance off would delay them by a round... It just wont workAnd I want to bring up that a lot of people are correct in that we have a lot of experience IRL with debates and social situations. And a lot of that comes to "But I made a good argument so they should agree with me!" And if the DM fiat rules they don't agree with your arguments, because they do not think the person being argued with would find them convincing, then they need to turn to the system. And a social combat system has the advantage of flattening the RNG and bringing in more people and more thoughtful approaches than a single die roll.